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When a player start the game, it sometimes need to know on which region (US EAST, US WEST, Amsterdam, Australia...) is it. The only current way to see this is to join a server and see the location of the server:
BetterFleet can found the match making server of the player even before the player join the game. With this information the player will know if he need to restart his game to switch of region and match the same one as the other player. A message should also explain how matchmaking and region switch work (the game restart technic or use of VPN)
Drafts or UI templates
W.I.P.
Acceptance criteria (done when...)
The player can see his match making server via popup
A help button should open a context menu to explain how to switch of region
When pressed, opens a confirmation modal with "OK" and "Cancel" buttons
Tasks
Create the getMatchmakingServerAddress function in Rust to let the webapp retrieve the information
Create the UI component to display the region detail
Create a setTimeout task to check every X times what the matchmaking server of the play is and where
Contact the backend to retrieve from the ip the region information
The text was updated successfully, but these errors were encountered:
Description of needs
When a player start the game, it sometimes need to know on which region (US EAST, US WEST, Amsterdam, Australia...) is it. The only current way to see this is to join a server and see the location of the server:

BetterFleet can found the match making server of the player even before the player join the game. With this information the player will know if he need to restart his game to switch of region and match the same one as the other player. A message should also explain how matchmaking and region switch work (the game restart technic or use of VPN)
Drafts or UI templates
W.I.P.
Acceptance criteria (done when...)
Tasks
getMatchmakingServerAddress
function in Rust to let the webapp retrieve the informationThe text was updated successfully, but these errors were encountered: