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Textures.h
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#pragma once
#include "Defines.h"
const uint8_t vectorTexture0[] PROGMEM =
{
5,
0, 43, 128, 43,
0, 85, 128, 85,
43, 0, 43, 43,
85, 43, 85, 85,
64, 85, 64, 128,
};
const uint8_t vectorTexture1[] PROGMEM =
{
6,
0, 16, 128, 16 ,
0, 112, 128, 112 ,
0, 16, 0, 112,
0, 16, 128, 112,
0, 112, 128, 16,
128, 16, 128, 112,
/* 16, 16, 112, 16 ,
16, 16, 16, 128,
48, 16, 48, 128,
80, 16, 80, 128,
112, 16, 112, 128,*/
};
const uint8_t vectorTexture2[] PROGMEM =
{
12,
38,13,90,13,
38,13,64,38,
64,38,90,13,
13,38,38,64,
13,38,13,90,
13,90,38,64,
38,115,90,115,
38,115,64,90,
64,90,90,115,
90,64,115,38,
90,64,115,90,
115,38,115,90,
};
const uint8_t* const textures[] PROGMEM =
{
vectorTexture0,
vectorTexture1,
vectorTexture2,
};