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ActorRoomBooter.js
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"use strict";
let ActorWithMemory = require("ActorWithMemory");
module.exports = class ActorRoomBooter extends ActorWithMemory
{
constructor(locator)
{
super(locator);
this.events = locator.getService(SERVICE_NAMES.EVENTS);
this.terrainCache = locator.getService(SERVICE_NAMES.TERRAIN_CACHE);
this.roomScoring = locator.getService(SERVICE_NAMES.ROOM_SCORING);
this.actors = locator.getService(SERVICE_NAMES.ACTORS);
}
initiateActor(roomName)
{
this.events.subscribe(EVENTS.EVERY_TICK_LATE, this.actorId, "onEveryTickLate");
this.memoryObject =
{ phase: 0
, roomName: roomName};
}
resetActor()
{
this.initiateActor(this.memoryObject.roomName);
}
removeActor()
{
this.events.unsubscribe(EVENTS.EVERY_TICK_LATE, this.actorId);
super.removeActor();
}
onEveryTickLate()
{
switch(this.memoryObject.phase)
{
case 0:
this.terrainCache.cacheRoom(this.memoryObject.roomName);
this.memoryObject.phase++;
break;
case 1:
this.roomScoring.scoreRoom(this.memoryObject.roomName);
this.memoryObject.phase++;
break;
case 2:
this.actors.create(ACTOR_NAMES.CONTROLLED_ROOM,
(script) => script.initiateActor(this.memoryObject.roomName));
this.memoryObject.phase++;
break;
case 3:
this.actors.remove(this.actorId);
break;
}
}
};