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Core.js
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"use strict";
const MEMORY_KEY = "core:booter";
module.exports = class Core
{
constructor()
{
require('loadGlobals')();
require('loadConfig')();
require('loadData')();
let ConsoleInterface = require('ConsoleInterface');
let Logger = require('Logger');
let EventQueue = require('EventQueue');
let Subscriptions = require('Subscriptions');
let MemoryBank = require('MemoryBank');
let Actors = require('Actors');
let Locator = require('Locator');
let Resetter = require('Resetter');
let ConsoleExecuter = require('ConsoleExecuter');
global.CI = new ConsoleInterface();
this.memoryBank = new MemoryBank();
this.logger = new Logger(this.memoryBank);
this.memoryBank.setLogger(this.logger);
this.eventQueue = new EventQueue();
this.subscriptions = new Subscriptions(this.memoryBank, this.logger);
this.locator = new Locator();
this.actors = new Actors(this.memoryBank, this.logger, this.locator);
this.locator.setCoreAccess( { logger: this.logger
, eventQueue: this.eventQueue
, subscriptions: this.subscriptions
, memoryBank: this.memoryBank
, actors: this.actors
});
this.resetter = new Resetter(this.locator, this.actors);
this.consoleExecuter = new ConsoleExecuter(this.memoryBank, this.locator, this.actors, this.logger);
this.recycleCount = 0;
}
boot()
{
this.logger.startCpuLog("Core:boot");
//if the memory isn't saved at some point in the loop, all data would be lost.
RawMemory.set(RawMemory.get()); //This makes sure it'll be preserved even at runtime error after this point.
let memBlank = RawMemory.get() === "";
this.memoryBank.rewindCore();
this.logger.rewindCore();
this.locator.rewindCore();
this.subscriptions.rewindCore();
this.eventQueue.rewindCore();
this.actors.rewindCore();
this.logger.coreBoot(this.recycleCount++);
try //make sure an invalid console command doesn't break the core.
{
this.consoleExecuter.rewindCore();
this.consoleExecuter.execute();
}
catch(error)
{
this.logger.error("consoleExecuter", error);
}
this.memoryObject = this.memoryBank.getMemory(MEMORY_KEY);
if(this.memoryObject.clearMemory !== false || memBlank)
{
this.memoryBank.hardResetCore();
this.logger.hardResetCore();
this.subscriptions.hardResetCore();
this.actors.hardResetCore();
this.resetter.hardResetCore();
this.consoleExecuter.hardResetCore();
this.memoryBank.setMemory(MEMORY_KEY, {clearMemory: false});
this.logger.printHardReset();
}
else
{
this.logger.startCpuLog("Core:eventLoop");
this.eventLoop();
this.logger.endCpuLog("Core:eventLoop");
}
this.logger.startCpuLog("Core:unwinding");
this.consoleExecuter.unwindCore();
this.actors.unwindCore();
this.subscriptions.unwindCore();
this.locator.unwindCore();
this.logger.unwindCore();
this.memoryBank.unwindCore();
this.logger.endCpuLog("Core:unwinding");
this.logger.endCpuLog("Core:boot");
this.logger.latePrints();
}
eventLoop()
{
let stop = false;
while(!stop)
{
let event = this.eventQueue.next();
this.logger.startCpuLog("event:" + event);
if(event === null)
{
stop = true;
this.logger.endCpuLog("event:" + event);
break;
}
let subscribers = this.subscriptions.getSubscribersForEvent(event);
if(subscribers === null || subscribers === undefined)
{
this.logger.endCpuLog("event:" + event);
continue;
}
for (let actorId in subscribers)
{
if (!subscribers.hasOwnProperty(actorId))
continue;
let actor = this.actors.getFromId(actorId);
if(isNullOrUndefined(actor))
{
this.subscriptions.unsubscribe(event, actorId);
this.logger.warning("actor " + actorId + " didn't exit cleanly.");
continue;
}
let callbackMethod = subscribers[actorId];
try //if runtime error in one actor, the others will still run.
{
actor[callbackMethod](event);
}
catch(err)
{
let scriptName = this.actors.getScriptname(actorId);
this.logger.error("In eventLoop, calling actor " + actorId +": " + scriptName + "." +
callbackMethod + "(\"" + event + "\")\n", err);
}
if(Game.cpu.getUsed() > Game.cpu.tickLimit * CPU_SAFETY_RATIO)
{
this.logger.endCpuLog("event:" + event);
stop = true;
if(event !== EVENTS.EVERY_TICK_LATE)
this.logger.warning("aborted eventLoop due to low CPU, during event: " + event);
break;
}
}
this.logger.endCpuLog("event:" + event);
}
}
};