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Feat/cuzk/bucket point reduction #43
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… in Metal - Add Barrett reduction implementation in Metal shader - Introduce new Metal shader types for extra-wide BigInt operations - Update shader constants to support Barrett reduction - Add test cases for Barrett reduction and field multiplication - Modify field reduction logic to use carry-based approach
- Implement Metal kernel for field multiplication - Update test to verify Montgomery form transformation - Simplify field multiplication test logic - Validate result using Montgomery form conversion
Feat/metal/cuzk/barrett_reduction
…/gpu-acceleration into feat/cuzk/bucket_point_reduction
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This PR introduce bpr (parallel) Bucket point redution algorithm in gpu.
New Utility Functions:
bpr.metal
, with 2 kernels:bpr_stage_1
andbpr_stage_2
.Refactoring and Enhancements:
jacobian_add_2007_bl
) to handle special cases where one of the points is zero or both points are equal (mopro-msm/src/msm/metal_msm/shader/curve/jacobian.metal
). [1] [2]jacobian_dbl_2009_l
function to the top of the file and added it to thejacobian_add_2007_bl
function to handle doubling when points are equal (mopro-msm/src/msm/metal_msm/shader/curve/jacobian.metal
). [1] [2]New Functions:
jacobian_scalar_mul
function to perform scalar multiplication on Jacobian points (mopro-msm/src/msm/metal_msm/shader/curve/jacobian.metal
).run
for scalar multiplication injacobian_scalar_mul.metal
(mopro-msm/src/msm/metal_msm/shader/curve/jacobian_scalar_mul.metal
).Tests:
bpr_stage_1
test in rust side (mopro-msm/src/msm/metal_msm/shader/cuzk/bpr.rs
)bpr_stage_2
test in rust side.TODOs
bpr_stage_1
is correct.bpr_stage_2
is correct.