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Fixed line collision detection
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1024Adam committed Mar 4, 2017
1 parent 003e687 commit 372e93d
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Showing 2 changed files with 14 additions and 6 deletions.
2 changes: 1 addition & 1 deletion infinite_maze/Game.py
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ def updateScreen(self, player, lines):
self.screen.fill(self.bgColor)
self.screen.blit(player.getCursor(), player.getPosition())
for line in lines:
pygame.draw.line(self.getScreen(), self.fgColor, line.getStart(), line.getEnd(), 10)
pygame.draw.line(self.getScreen(), self.fgColor, line.getStart(), line.getEnd(), 1)

prevClock = self.clock.getSecs()

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18 changes: 13 additions & 5 deletions infinite_maze/infinite_maze.py
Original file line number Diff line number Diff line change
Expand Up @@ -23,29 +23,37 @@ def maze():
if (keys[pygame.K_RIGHT] or keys[pygame.K_d]):
blocked = 0
for line in lines:
if ((player.getX() + player.getSpeed() >= line.getXStart()) and (player.getX() <= line.getXStart()) and (player.getY() + 5 > line.getYStart()) and (player.getY() - 5 < line.getYStart())):
if ((player.getX() + player.getSpeed() >= line.getXStart()) and (player.getX() <= line.getXStart()) and (player.getY() + 6 >= line.getYStart()) and (player.getY() - 6 <= line.getYStart())):
blocked = 1
if ((player.getX() + 5 + player.getSpeed() >= line.getXStart()) and (player.getX() <= line.getXStart()) and (player.getY() >= line.getYStart()) and (player.getY() <= line.getYEnd())):
blocked = 1
if (not blocked):
player.moveX(1)
game.updateScore(1)
if (keys[pygame.K_DOWN] or keys[pygame.K_s]):
blocked = 0
for line in lines:
if ((player.getY() + player.getSpeed() >= line.getYStart()) and (player.getY() <= line.getYStart()) and (player.getX() + 5 > line.getXStart()) and (player.getX() - 5 < line.getXStart())):
if ((player.getY() + player.getSpeed() >= line.getYStart()) and (player.getY() <= line.getYStart()) and (player.getX() + 6 > line.getXStart()) and (player.getX() - 6 < line.getXStart())):
blocked = 1
if ((player.getY() + 8 + player.getSpeed() >= line.getYStart()) and (player.getY() <= line.getYStart()) and (player.getX() >= line.getXStart()) and (player.getX() <= line.getXEnd())):
blocked = 1
if (not blocked):
player.moveY(1)
if (keys[pygame.K_UP] or keys[pygame.K_w]):
blocked = 0
for line in lines:
if ((player.getY() - player.getSpeed() <= line.getYStart()) and (player.getY() >= line.getYStart()) and (player.getX() + 5 > line.getXStart()) and (player.getX() - 5 < line.getXStart())):
if ((player.getY() - player.getSpeed() <= line.getYEnd()) and (player.getY() >= line.getYEnd()) and (player.getX() + 5 > line.getXStart()) and (player.getX() - 5 < line.getXStart())):
blocked = 1
if ((player.getY() - 8 - player.getSpeed() <= line.getYEnd()) and (player.getY() >= line.getYEnd()) and (player.getX() >= line.getXStart()) and (player.getX() <= line.getXEnd())):
blocked = 1
if (not blocked):
player.moveY(-1)
if (keys[pygame.K_LEFT] or keys[pygame.K_a]):
blocked = 0
for line in lines:
if ((player.getX() - player.getSpeed() <= line.getXStart()) and (player.getX() >= line.getXStart()) and (player.getY() + 5 > line.getYStart()) and (player.getY() - 5 < line.getYStart())):
if ((player.getX() + 1 - player.getSpeed() <= line.getXEnd()) and (player.getX() >= line.getXEnd()) and (player.getY() + 6 >= line.getYStart()) and (player.getY() - 6 <= line.getYStart())):
blocked = 1
if ((player.getX() - player.getSpeed() <= line.getXEnd()) and (player.getX() >= line.getXEnd()) and (player.getY() >= line.getYStart()) and (player.getY() <= line.getYEnd())):
blocked = 1
if (not blocked):
player.moveX(-1)
Expand Down Expand Up @@ -93,7 +101,7 @@ def maze():
player.reset(80, (game.getHeight() / 2))

# Maze Details
lines = Line.generateMaze(5, 5)
lines = Line.generateMaze(game, 15, 20)

if (keys[pygame.K_n]):
game.quit()
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