One of my old projects which I sadly did not finish, sharing for educational purposes, it's not complete tool.
It was mostly based on Wizatek's ItemAll Editor, so credits goes to him too.
@Karmel0x was helping me in that time with it too so I guess I should credit him aswell.
- Optimized L-Chaos Texture reading class, added
old file (Version 4)
andDXT5
support, added texture flags viewer - Optimized L-Chaos Mesh reading class
- Added async support to MySQL class
- Icon Picker
- Model Viewer Tab - Item equiped class and standalone model (needs to be HEAVILY optimized, its straight copy pase)
- Effect Helper Form - shows which
Item
Skill
Monster
Title
is using an effect name - Item Drop Data Tab - shows which monster drops current itemid with their position on the map (dungeons not supported, map writing function was writed for testing purposes so I would look into optimizing this one too)
- RareOption Picker
- Database Connection Settings are no longer in binary mode, changed to JSON
- SMC Viewer/Editor
- Added sorting types - Name, Description, Type, JobFlag, Flag
- Flag is no longer bugging (most of item tools I've saw was reading it as uint32 instead of 64)
- All Flags/Types are listed in ENUM
- Whole Crafting Data, Static Bloodseals and Fortune Data tab but it can be easily implemented thought
- Logs are not implemented
- ZoneFlag picker is not implemented
- Effect picker is not implemented
- Export to L-Chaos item lod file is not implemented
- ModelInformation form is not completed, the idea was to get all textures from actual displaying model in DX panel and show its data/flags and rest data here
- Effect.dat reader, I've already started writing it on cEffect class
- Here is compiled version
- If you want to support me throught cryptocurrency
- BTC: 1EPcazBzV2qfyfUuRLoj9qeXmaPGnsKiF6
- XMR: 42NRbCTQfZc7jMgJMwoKnQg26j8mzbHBZPecWJu4zpmJ4t5mHHWdLLa8qBqWhJ3BBUC2VLZjX39ENafMss1TnvDvNsQVUPM