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Quadruped Animation Retargeting (QAR) Tools for Blender's Rigify

A set of tools relying on Blender's Rigify plugin that extend the functionality to make many specific tasks for game animation much easier, specifically on Quadrupeds.

Key Features

  • Turn Circles: Automatically adjust the rotation of head, torso and feet as well as feet placement to turn any move-forward animation into a rotated version usable in game engines for turn circles.
  • Foot Adjustment: Increase stride and foot placement under body of rigify rigs, makes it easy to retarget quadruped skeletons to each other and adjust strides while keeping the basic motion the same.

Planned Features

  • Automatic name cleaning: Updates NLA tracks to reflect actions in them automatically
  • Easy Select of bone groups: Makes it less tedious to select all feet or other commonly need bone groups

Setup

Download the qar directory repository as a zip file. Install to blender like a normal plugin (Edit->Preferences->Add-ons, Install the .zip file)