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AndyGura committed Dec 18, 2023
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12 changes: 12 additions & 0 deletions modules/ammo/ammo-factory.ts/index.html
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Expand Up @@ -533,6 +533,13 @@
createTrigger (method)
</a>

</li>

<li class="md-nav__item">
<a href="#createraycastvehicle-method" class="md-nav__link">
createRaycastVehicle (method)
</a>

</li>

<li class="md-nav__item">
Expand Down Expand Up @@ -593,6 +600,7 @@ <h2 class="text-delta">Table of contents</h2>
<li><a href="#ammofactory-class">AmmoFactory (class)</a><ul>
<li><a href="#createrigidbody-method">createRigidBody (method)</a></li>
<li><a href="#createtrigger-method">createTrigger (method)</a></li>
<li><a href="#createraycastvehicle-method">createRaycastVehicle (method)</a></li>
<li><a href="#createshape-method">createShape (method)</a></li>
<li><a href="#createrigidbodyfromshape-method">createRigidBodyFromShape (method)</a></li>
<li><a href="#createtriggerfromshape-method">createTriggerFromShape (method)</a></li>
Expand Down Expand Up @@ -627,6 +635,10 @@ <h3 id="createtrigger-method">createTrigger (method)</h3>
},
): AmmoTriggerComponent
</code></pre>
<h3 id="createraycastvehicle-method">createRaycastVehicle (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">createRaycastVehicle(chassis: AmmoRigidBodyComponent): AmmoRaycastVehicleComponent
</code></pre>
<h3 id="createshape-method">createShape (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">protected createShape(descriptor: Shape3DDescriptor): Ammo.btCollisionShape
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52 changes: 50 additions & 2 deletions modules/ammo/components/ammo-body.component.ts/index.html
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Expand Up @@ -521,6 +521,13 @@
<nav class="md-nav" aria-label="AmmoBodyComponent (class)">
<ul class="md-nav__list">

<li class="md-nav__item">
<a href="#refreshcg-method" class="md-nav__link">
refreshCG (method)
</a>

</li>

<li class="md-nav__item">
<a href="#clone-method" class="md-nav__link">
clone (method)
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entity (property)
</a>

</li>

<li class="md-nav__item">
<a href="#addedtoworld-property" class="md-nav__link">
addedToWorld (property)
</a>

</li>

<li class="md-nav__item">
<a href="#_interactwithcgsmask-property" class="md-nav__link">
_interactWithCGsMask (property)
</a>

</li>

<li class="md-nav__item">
<a href="#_owncgsmask-property" class="md-nav__link">
_ownCGsMask (property)
</a>

</li>

</ul>
Expand Down Expand Up @@ -598,12 +626,16 @@ <h2 class="text-delta">Table of contents</h2>
<ul>
<li><a href="#utils">utils</a></li>
<li><a href="#ammobodycomponent-class">AmmoBodyComponent (class)</a><ul>
<li><a href="#refreshcg-method">refreshCG (method)</a></li>
<li><a href="#clone-method">clone (method)</a></li>
<li><a href="#addtoworld-method">addToWorld (method)</a></li>
<li><a href="#removefromworld-method">removeFromWorld (method)</a></li>
<li><a href="#dispose-method">dispose (method)</a></li>
<li><a href="#name-property">name (property)</a></li>
<li><a href="#entity-property">entity (property)</a></li>
<li><a href="#addedtoworld-property">addedToWorld (property)</a></li>
<li><a href="#_interactwithcgsmask-property">_interactWithCGsMask (property)</a></li>
<li><a href="#_owncgsmask-property">_ownCGsMask (property)</a></li>
</ul>
</li>
</ul>
Expand All @@ -615,17 +647,21 @@ <h2 id="ammobodycomponent-class">AmmoBodyComponent (class)</h2>
protected constructor(protected readonly world: AmmoWorldComponent, protected _nativeBody: T)
}
</code></pre>
<h3 id="refreshcg-method">refreshCG (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">abstract refreshCG(): void;
</code></pre>
<h3 id="clone-method">clone (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">abstract clone(): AmmoBodyComponent&lt;T&gt;;
</code></pre>
<h3 id="addtoworld-method">addToWorld (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">abstract addToWorld(world: Gg3dWorld&lt;IVisualScene3dComponent, AmmoWorldComponent&gt;): void;
<pre><code class="language-ts">addToWorld(world: Gg3dWorld&lt;VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo&gt;): void
</code></pre>
<h3 id="removefromworld-method">removeFromWorld (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">abstract removeFromWorld(world: Gg3dWorld&lt;IVisualScene3dComponent, AmmoWorldComponent&gt;): void;
<pre><code class="language-ts">removeFromWorld(world: Gg3dWorld&lt;VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo&gt;): void
</code></pre>
<h3 id="dispose-method">dispose (method)</h3>
<p><strong>Signature</strong></p>
Expand All @@ -639,6 +675,18 @@ <h3 id="entity-property">entity (property)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">entity: any
</code></pre>
<h3 id="addedtoworld-property">addedToWorld (property)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">addedToWorld: boolean
</code></pre>
<h3 id="_interactwithcgsmask-property">_interactWithCGsMask (property)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">_interactWithCGsMask: any
</code></pre>
<h3 id="_owncgsmask-property">_ownCGsMask (property)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">_ownCGsMask: any
</code></pre>



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Expand Up @@ -575,6 +575,13 @@
resetSuspension (method)
</a>

</li>

<li class="md-nav__item">
<a href="#clone-method" class="md-nav__link">
clone (method)
</a>

</li>

<li class="md-nav__item">
Expand Down Expand Up @@ -655,6 +662,7 @@ <h2 class="text-delta">Table of contents</h2>
<li><a href="#iswheeltouchesground-method">isWheelTouchesGround (method)</a></li>
<li><a href="#getwheeltransform-method">getWheelTransform (method)</a></li>
<li><a href="#resetsuspension-method">resetSuspension (method)</a></li>
<li><a href="#clone-method">clone (method)</a></li>
<li><a href="#nativevehicle-property">nativeVehicle (property)</a></li>
<li><a href="#vehicletuning-property">vehicleTuning (property)</a></li>
<li><a href="#wheeldirectioncs0-property">wheelDirectionCS0 (property)</a></li>
Expand All @@ -673,7 +681,7 @@ <h2 id="ammoraycastvehiclecomponent-class">AmmoRaycastVehicleComponent (class)</
</code></pre>
<h3 id="addtoworld-method">addToWorld (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">addToWorld(world: Gg3dWorld&lt;IVisualScene3dComponent, AmmoWorldComponent&gt;)
<pre><code class="language-ts">addToWorld(world: Gg3dWorld&lt;VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo&gt;)
</code></pre>
<h3 id="addwheel-method">addWheel (method)</h3>
<p><strong>Signature</strong></p>
Expand Down Expand Up @@ -703,6 +711,10 @@ <h3 id="resetsuspension-method">resetSuspension (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">resetSuspension(): void
</code></pre>
<h3 id="clone-method">clone (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">public clone(): AmmoRaycastVehicleComponent
</code></pre>
<h3 id="nativevehicle-property">nativeVehicle (property)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">readonly nativeVehicle: any
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16 changes: 14 additions & 2 deletions modules/ammo/components/ammo-rigid-body.component.ts/index.html
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Expand Up @@ -540,6 +540,13 @@
removeFromWorld (method)
</a>

</li>

<li class="md-nav__item">
<a href="#refreshcg-method" class="md-nav__link">
refreshCG (method)
</a>

</li>

<li class="md-nav__item">
Expand Down Expand Up @@ -594,6 +601,7 @@ <h2 class="text-delta">Table of contents</h2>
<li><a href="#clone-method">clone (method)</a></li>
<li><a href="#addtoworld-method">addToWorld (method)</a></li>
<li><a href="#removefromworld-method">removeFromWorld (method)</a></li>
<li><a href="#refreshcg-method">refreshCG (method)</a></li>
<li><a href="#resetmotion-method">resetMotion (method)</a></li>
<li><a href="#entity-property">entity (property)</a></li>
</ul>
Expand All @@ -613,11 +621,15 @@ <h3 id="clone-method">clone (method)</h3>
</code></pre>
<h3 id="addtoworld-method">addToWorld (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">addToWorld(world: Gg3dWorld&lt;IVisualScene3dComponent, AmmoWorldComponent&gt;): void
<pre><code class="language-ts">addToWorld(world: Gg3dWorld&lt;VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo&gt;): void
</code></pre>
<h3 id="removefromworld-method">removeFromWorld (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">removeFromWorld(world: Gg3dWorld&lt;IVisualScene3dComponent, AmmoWorldComponent&gt;): void
<pre><code class="language-ts">removeFromWorld(world: Gg3dWorld&lt;VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo&gt;): void
</code></pre>
<h3 id="refreshcg-method">refreshCG (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">refreshCG(): void
</code></pre>
<h3 id="resetmotion-method">resetMotion (method)</h3>
<p><strong>Signature</strong></p>
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16 changes: 14 additions & 2 deletions modules/ammo/components/ammo-trigger.component.ts/index.html
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Expand Up @@ -547,6 +547,13 @@
removeFromWorld (method)
</a>

</li>

<li class="md-nav__item">
<a href="#refreshcg-method" class="md-nav__link">
refreshCG (method)
</a>

</li>

<li class="md-nav__item">
Expand Down Expand Up @@ -623,6 +630,7 @@ <h2 class="text-delta">Table of contents</h2>
<li><a href="#clone-method">clone (method)</a></li>
<li><a href="#addtoworld-method">addToWorld (method)</a></li>
<li><a href="#removefromworld-method">removeFromWorld (method)</a></li>
<li><a href="#refreshcg-method">refreshCG (method)</a></li>
<li><a href="#dispose-method">dispose (method)</a></li>
<li><a href="#entity-property">entity (property)</a></li>
<li><a href="#onenter-property">onEnter$ (property)</a></li>
Expand All @@ -649,11 +657,15 @@ <h3 id="clone-method">clone (method)</h3>
</code></pre>
<h3 id="addtoworld-method">addToWorld (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">addToWorld(world: Gg3dWorld&lt;IVisualScene3dComponent, AmmoWorldComponent&gt;)
<pre><code class="language-ts">addToWorld(world: Gg3dWorld&lt;VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo&gt;)
</code></pre>
<h3 id="removefromworld-method">removeFromWorld (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">removeFromWorld(world: Gg3dWorld&lt;IVisualScene3dComponent, AmmoWorldComponent&gt;): void
<pre><code class="language-ts">removeFromWorld(world: Gg3dWorld&lt;VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo&gt;): void
</code></pre>
<h3 id="refreshcg-method">refreshCG (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">refreshCG(): void
</code></pre>
<h3 id="dispose-method">dispose (method)</h3>
<p><strong>Signature</strong></p>
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40 changes: 38 additions & 2 deletions modules/ammo/components/ammo-world.component.ts/index.html
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Expand Up @@ -533,6 +533,20 @@
simulate (method)
</a>

</li>

<li class="md-nav__item">
<a href="#registercollisiongroup-method" class="md-nav__link">
registerCollisionGroup (method)
</a>

</li>

<li class="md-nav__item">
<a href="#deregistercollisiongroup-method" class="md-nav__link">
deregisterCollisionGroup (method)
</a>

</li>

<li class="md-nav__item">
Expand Down Expand Up @@ -561,6 +575,13 @@
_dynamicAmmoWorld (property)
</a>

</li>

<li class="md-nav__item">
<a href="#lockedcollisiongroups-property" class="md-nav__link">
lockedCollisionGroups (property)
</a>

</li>

</ul>
Expand Down Expand Up @@ -600,10 +621,13 @@ <h2 class="text-delta">Table of contents</h2>
<li><a href="#ammoworldcomponent-class">AmmoWorldComponent (class)</a><ul>
<li><a href="#init-method">init (method)</a></li>
<li><a href="#simulate-method">simulate (method)</a></li>
<li><a href="#registercollisiongroup-method">registerCollisionGroup (method)</a></li>
<li><a href="#deregistercollisiongroup-method">deregisterCollisionGroup (method)</a></li>
<li><a href="#startdebugger-method">startDebugger (method)</a></li>
<li><a href="#stopdebugger-method">stopDebugger (method)</a></li>
<li><a href="#dispose-method">dispose (method)</a></li>
<li><a href="#_dynamicammoworld-property">_dynamicAmmoWorld (property)</a></li>
<li><a href="#lockedcollisiongroups-property">lockedCollisionGroups (property)</a></li>
</ul>
</li>
</ul>
Expand All @@ -621,16 +645,24 @@ <h3 id="simulate-method">simulate (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">simulate(delta: number): void
</code></pre>
<h3 id="registercollisiongroup-method">registerCollisionGroup (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">registerCollisionGroup(): CollisionGroup
</code></pre>
<h3 id="deregistercollisiongroup-method">deregisterCollisionGroup (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">deregisterCollisionGroup(group: CollisionGroup): void
</code></pre>
<h3 id="startdebugger-method">startDebugger (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">startDebugger(
world: Gg3dWorld&lt;IVisualScene3dComponent, AmmoWorldComponent&gt;,
world: Gg3dWorld&lt;VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo&gt;,
drawer: IDebugPhysicsDrawer&lt;Point3, Point4&gt;,
): void
</code></pre>
<h3 id="stopdebugger-method">stopDebugger (method)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">stopDebugger(world: Gg3dWorld&lt;IVisualScene3dComponent, AmmoWorldComponent&gt;): void
<pre><code class="language-ts">stopDebugger(world: Gg3dWorld&lt;VisualTypeDocRepo3D, AmmoPhysicsTypeDocRepo&gt;): void
</code></pre>
<h3 id="dispose-method">dispose (method)</h3>
<p><strong>Signature</strong></p>
Expand All @@ -640,6 +672,10 @@ <h3 id="_dynamicammoworld-property">_dynamicAmmoWorld (property)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">_dynamicAmmoWorld: any
</code></pre>
<h3 id="lockedcollisiongroups-property">lockedCollisionGroups (property)</h3>
<p><strong>Signature</strong></p>
<pre><code class="language-ts">lockedCollisionGroups: number[]
</code></pre>



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1 change: 1 addition & 0 deletions modules/ammo/index.html
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Expand Up @@ -513,6 +513,7 @@ <h2 class="text-delta">Directory table of contents</h2>
<li><a href="/gg-web-engine/modules/ammo/ammo-loader.ts">ammo/ammo-loader.ts</a></li>
<li><a href="/gg-web-engine/modules/ammo/ammo-utils.ts">ammo/ammo-utils.ts</a></li>
<li><a href="/gg-web-engine/modules/ammo/components">ammo/components</a></li>
<li><a href="/gg-web-engine/modules/ammo/types.ts">ammo/types.ts</a></li>
</ul>


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