Development Build (Quake3 as default)
Pre-release
Pre-release
Commits
- improved 'wait' command handling #30 (Eugene)
- d3dd892: corrected definition (Eugene) #30
- suppress false hitch warning during map load #30 (Eugene)
- handle "wait" delays during map startup, this should provide precise timings for server-side scripts as well #30 (Eugene)
- 1719764: update changelog (Eugene) #30
- add macos-aarch64 release artifacts #30 (Eugene)
- 27bf0ae: Increase default geometric detail on characters and patches (Hugo Locurcio) #30,#300
- 734cea5: Increase default
cl_maxpackets
to 125 (Hugo Locurcio) #30,#299 - 91fed06: use -j = threads cpu (more correctly for future) (KG7x) #30,#301
- 9c68e47: add info for windows/msys2 (KG7x) #30,#302
- b4f9baf: Merge branch 'master' (Bishop-333) #30
- 6aed178: Update build.yml (Bishop-333)
- 81bc2fc: Implement r_teleporterFlash cvar (drjaska) #31,#303
- use GlobalMemoryStatusEx() on modern platforms for Sys_LowPhysicalMemory() #31 (Eugene)
- 024a3b0: Print messages about missing sounds in developer mode only. (Alexandr Bushuev) #306
- c25aa49: Merge branch 'master' (Bishop-333) #31
- perform alpha tests after vertex color multiplication in VBO shaders, fixes ec-#308 #32 (Eugene)
- d523bb4: fix gcc compiler warnings (Eugene) #32
- 638f449: Merge branch 'master' (Bishop-333)
- ed34ce7: Avoid locking mac users to the desktop resolution (Bishop-333)
- 3515966: 3.3.1 (Bishop-333)
- ad5e8f3: Update build.yml (Bishop-333)
- c26b87c: new icons (Bishop-333)
- allow scanning external directories recursively via FS_MATCH_SUBDIRS flag, enabled for cfg and demo files completion #33 (Eugene)
- don't allow active clients to start downloads #33,#313 (Noah Metzger)
- fix 1-frame delayed rendering stats with \r_speeds=1 #33 (Eugene)
- 6b99936: Fixed GCC compiler warnings (Eugene) #33
- 9d8d9a0: fixed GCC compiler warnings (Eugene) #33
- fixed (recently broken) command buffer indexing #33 (Eugene)
- delta snapshot developer print fix #33,#317 (Noah Metzger)
- revert "batch image uploads whenever possible", add more debug info, code cleanup #33 (ec-)
- 5aa9e75: fixed MINGW compiler warnings in debug build (ec-) #33
- try to minimize game window at break point, useful when debugging from full-screen crashes #33 (ec-)
- reuse rounded up data segment space for extra pStack if possible #33 (ec-)
- 424b3fb: Revert "server: delta snapshot developer print fix" (ec-) #33
- c80a257: the game should not start in fullscreen (Bishop-333)
- 97b61e0: unix platforms should use libjpeg for their system (Bishop-333)
- eecc478: Merge branch 'master' (Bishop-333) #33
- a2afcbc: load dll/so files next to the exe (Bishop-333)
- d48fbe5: fix USE_SYSTEM_JPEG linux (Bishop-333)
- 753047f: new default for screen res (Bishop-333)
- 87cec3a: macos app bundle include both engines (Bishop-333)
- 356469a: remove error openal that stop background track (Bishop-333)
- f367340: update icons (Bishop-333)
- 4222c27: Update qe3.ico (Bishop-333)
- c890b23: con_scale is now base on a 16/9 resolution (Bishop-333)
- a744f7a: dont scale up the console if there is supersample (Bishop-333)
- 99fd376: add r_displaywidth and height that return screen actual res (Bishop-333)
- 1573057: import r_availableModes from ioquake3 (Bishop-333)
- 77b182e: con_scale default value back to 0.8 (Bishop-333)
- 9e2707f: some cvar default update (Bishop-333)
- 8502a29: small cleanup after building (Bishop-333)
- 36a6cc6: come back to default for mac screen res (Bishop-333)
- d128de5: update workflow (Bishop-333)