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Project 3: Daniel Gerhardt #19

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@dgerh dgerh commented Oct 5, 2024

  • Repo Link
  • Implemented features
    • Stream compaction
    • Material sorting
    • Perfect diffuse/specular materials
    • Dielectric materials(specular + transmissive)
    • Environment maps
    • OBJ loading
    • Texture/bump mapping with procedural texture
    • Environment mapping
    • Bounding volume hierarchy
    • Image denoising
  • This was an extremely rewarding yet time consuming project. There is still so much I want to do and so much I feel I can understand better. I did about 11 points of extra credit and still feel like I've only scratched the surface, but there was still many(many many) hours spent.
  • Used 2 late days, so project deadline is 10/5 and README deadline is 10/7
  • Added TinyOBJ and OIDN to CMAKE

…raction. scenes without meshes now work without disabling mesh intersection
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