Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Project 3: Matt Schwartz #31

Open
wants to merge 39 commits into
base: main
Choose a base branch
from

Conversation

mzschwartz5
Copy link

@mzschwartz5 mzschwartz5 commented Oct 7, 2024

Repo link

Base features:

  • Shading kernel with BSDF evaluation (diffuse, perfect specular surfaces)
  • Stream compacted path termination
  • Sorting by material type
  • Stochastic sampled antialiasing

Extra features:

  • Refraction
  • Imperfect specular surfaces
  • Physically-based depth of field
  • OIDN denoising
  • GLTF Arbitrary mesh loading + triangle/mesh intersection
  • Texture mapping + normal mapping
  • Environment mapping
  • (Reinhardt) tonemapping and gamma correction
  • Russian roulette termination
  • Bounding Volume Hierarchies

Other notes:

  • 2 late days used
  • Made changes to CMAKE to build OIDN statically. The OIDN libs and dlls are included in the repo, so it should work out-of-the-box on supported machines.
  • Added program argument to pass in HDR file (it's a required argument, sorry). There's a GLTF test scene in the scenes directory and an HDRI in there that you can use.

Matt Schwartz added 30 commits September 24, 2024 13:52
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant