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class Canvas { | ||
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constructor(width, height) { | ||
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this.canvas = document.createElement("canvas"); | ||
this.canvas.width = this.width = width; | ||
this.canvas.height = this.height = height; | ||
this.draw = this.canvas.getContext("2d"); | ||
document.body.appendChild(this.canvas); | ||
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this.canvas.style.position = "absolute"; | ||
this.canvas.style.margin = "auto"; | ||
this.canvas.style.top = "0px"; | ||
this.canvas.style.left = "0px"; | ||
this.canvas.style.bottom = "0px"; | ||
this.canvas.style.right = "0px"; | ||
// this.canvas.style.border = "5px solid black"; // fancy, but not necessary | ||
// this.canvas.style.backgroundColor = "white"; // optional | ||
// this.canvas.style.cursor = "none"; // also optional | ||
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} | ||
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rect(x, y, width, height, colour) { | ||
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this.draw.fillStyle = colour; | ||
this.draw.fillRect(x, y, width, height); | ||
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} | ||
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circle(x, y, radius, colour) { | ||
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this.draw.beginPath(); | ||
this.draw.fillStyle = colour; | ||
this.draw.arc(x, y, radius, 0, 2 * Math.PI); | ||
this.draw.fill(); | ||
this.draw.closePath(); | ||
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} | ||
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text(text, x, y, colour, size, font, extras) { | ||
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if(extras != undefined) { | ||
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this.draw.font = extras + " " + size + "px " + font; | ||
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} else { | ||
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this.draw.font = size + "px " + font; | ||
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} | ||
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this.draw.fillStyle = colour; | ||
this.draw.textAlign = "center"; | ||
this.draw.fillText(text, x, y + (size / 2)); | ||
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} | ||
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clear_screen() { | ||
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this.draw.clearRect(0, 0, this.width, this.height); | ||
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} | ||
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} |
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class Rule { | ||
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constructor(rules, size) { | ||
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this.rules = rules; | ||
this.size = size; | ||
this.ppl = []; | ||
for(var count = 0; count < Math.floor(size); count++) { | ||
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this.ppl.push(0); | ||
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} | ||
this.ppl.push(1); | ||
for(var count = 0; count < Math.ceil(size); count++) { | ||
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this.ppl.push(0); | ||
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} | ||
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this.history = [this.ppl]; | ||
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} | ||
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generation(canvas) { | ||
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var next = []; | ||
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for(var count = 0; count < this.ppl.length; count++) { | ||
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var first = this.person(count - 1); | ||
var second = this.person(count ); | ||
var third = this.person(count + 1); | ||
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var neighbors = first.toString() + second.toString() + third.toString(); | ||
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switch(neighbors) { | ||
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case "111": next.push(this.rules[0]); break; | ||
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case "110": next.push(this.rules[1]); break; | ||
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case "101": next.push(this.rules[2]); break; | ||
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case "100": next.push(this.rules[3]); break; | ||
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case "011": next.push(this.rules[4]); break; | ||
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case "010": next.push(this.rules[5]); break; | ||
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case "001": next.push(this.rules[6]); break; | ||
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case "000": next.push(this.rules[7]); break; | ||
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} | ||
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} | ||
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this.ppl = next; | ||
this.history.push(this.ppl); | ||
if(this.history.length > canvas.height / 10 + 3) { | ||
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this.history.shift(); | ||
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} | ||
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return this.ppl; | ||
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} | ||
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person(index) { | ||
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if(!(index < 0 || index > (this.ppl.length - 1))) { | ||
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return this.ppl[index]; | ||
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} else { | ||
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if(index < 0) { | ||
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return this.ppl[this.ppl.length - 1]; | ||
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} else { | ||
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return this.ppl[0]; | ||
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} | ||
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} | ||
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} | ||
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draw(offset, canvas) { | ||
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for(var y = 0; y < this.history.length; y++) { | ||
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for(var x = 0; x < this.history[y].length; x++) { | ||
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if(this.history[y][x]) { | ||
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canvas.rect(x * 10, canvas.height + ((y - this.history.length) * 10) - offset + 20, 10, 10, "black"); | ||
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} | ||
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} | ||
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} | ||
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} | ||
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} |
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<!DOCTYPE html> | ||
<html> | ||
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<head> | ||
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<title>Elementary Cellular Automaton</title> | ||
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</head> | ||
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<body> | ||
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<script src="Rule.js"></script> | ||
<script src="Canvas.js"></script> | ||
<script src="Rules.js"></script> | ||
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</body> | ||
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</html> |
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function Init() { | ||
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rule_num = Math.min(Math.max(parseInt(prompt("Rule?", "73")), 0), 255); | ||
rule = rule_num.toString(2).split("").map(function(num) {return parseInt(num)}); | ||
while(rule.length < 8) { | ||
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rule.unshift(0); | ||
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} | ||
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document.getElementsByTagName("title")[0].innerHTML = "Rule " + rule_num; | ||
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pattern = new Rule(rule, parseInt(prompt("How big should be the world?", "40"))); | ||
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screen = new Canvas(Math.min(pattern.ppl.length * 10, window.innerWidth), Math.min(pattern.ppl.length * 15, window.innerHeight)); | ||
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frame = 0; | ||
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} | ||
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function Begin() { | ||
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Init(); | ||
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window.requestAnimationFrame(Game); | ||
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} | ||
function Game() { | ||
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frame++ | ||
if(frame > 6) { | ||
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frame = 0; | ||
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pattern.generation(screen); | ||
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} | ||
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screen.clear_screen(); | ||
pattern.draw((frame / 7) * 10, screen); | ||
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window.requestAnimationFrame(Game); | ||
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} | ||
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Begin(); |