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Powerups
Sam Oates edited this page Nov 30, 2013
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A powerup can be attained by picking up an enchanted book whilst in a race. Powerups give the player additional abilities to help them in the race. A player can only have one powerup at a time, to attain a new one they must first use or drop their current powerup.
- To use a powerup right click whilst the powerup icon is in your hand.
- To drop a powerup, simply use your drop item key.
To set where powerups exist in your race you use the following command: /mk addpowerup
powerup:
name: "Invisibility" # custom name, to be displayed to players
material: GLASS # item a player gets given (http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html)
amount: 1 # amount of the item given
...
Then add the specific type tag
powerup:
potion:
apply: Self # Who the potion applies to (Self, Others, Nearest, First)
type: INVISIBILITY # Potion type, using bukkit constant names (http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html)
length: 12 # Length in seconds the potion is active
level: 0 # The level of the potion, zero indexed (0 = level 1, etc.)
damageeffect: None # The custom damage effect to apply (see Damage Effects page)
powerup:
projectile:
type: ARROW # Entity type, using bukkit constant names (http://jd.bukkit.org/rb/apidocs/org/bukkit/entity/EntityType.html)
speed: -3 # The speed of the entity, negative numbers will go backwards
damage: 2 # The number of hearts of damage to do when the projectile hits another jockey (-1 to do the default damage for the projectile type)
damageeffect: None # The custom damage effect to apply (see Damage Effects page)