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添加项目文件。
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DKingAlpha committed Jul 11, 2022
1 parent e69800a commit 3c87df9
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31 changes: 31 additions & 0 deletions UEInterceptor.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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157 changes: 157 additions & 0 deletions UEInterceptor/UEInterceptor.vcxproj
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33 changes: 33 additions & 0 deletions UEInterceptor/UEInterceptor.vcxproj.filters
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19 changes: 19 additions & 0 deletions UEInterceptor/dllmain.cpp
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// dllmain.cpp : 定义 DLL 应用程序的入口点。
#include "pch.h"

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

5 changes: 5 additions & 0 deletions UEInterceptor/framework.h
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#pragma once

#define WIN32_LEAN_AND_MEAN // 从 Windows 头文件中排除极少使用的内容
// Windows 头文件
#include <windows.h>
5 changes: 5 additions & 0 deletions UEInterceptor/pch.cpp
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// pch.cpp: 与预编译标头对应的源文件

#include "pch.h"

// 当使用预编译的头时,需要使用此源文件,编译才能成功。
13 changes: 13 additions & 0 deletions UEInterceptor/pch.h
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// pch.h: 这是预编译标头文件。
// 下方列出的文件仅编译一次,提高了将来生成的生成性能。
// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。

#ifndef PCH_H
#define PCH_H

// 添加要在此处预编译的标头
#include "framework.h"

#endif //PCH_H

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