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Merge branch 'port-ipc' of https://github.com/Spielern/ipc-ops into p…
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…ort-ipc
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Spielern committed Jan 26, 2025
2 parents 4cc1d06 + 63dabf0 commit 2e0d4eb
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36 changes: 21 additions & 15 deletions Resources/Changelog/DeltaVChangelog.yml
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@@ -1,19 +1,4 @@
Entries:
- author: NullWanderer, Adeinitas, Colin_Tel, DLondon
changes:
- message: Updated the server rules and made them more readable in one go, check
them out!!!
type: Tweak
id: 447
time: '2024-07-24T23:19:26.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/1494
- author: NullWanderer
changes:
- message: Merged upstream up to 01/07
type: Add
id: 448
time: '2024-07-25T01:17:58.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/1533
- author: Fox
changes:
- message: Ifrit should now be behind 4 hours of Epistemics playtime
Expand Down Expand Up @@ -3858,3 +3843,24 @@
id: 946
time: '2025-01-25T01:29:42.0000000+00:00'
url: https://github.com/DeltaV-Station/Delta-v/pull/2545
- author: Emily9031
changes:
- message: Added a dead man's signaller that will activate when dropped. Find it
in the uplink and research! Make sure you arm it!
type: Add
id: 947
time: '2025-01-25T04:09:54.540837+00:00'
url: null
- author: ElusiveCoin
changes:
- message: Updated Chitinid Resistances to make them more tank like while still
being harder to heal in the midst of a battle.
type: Tweak
- message: Fixed a bug where anomalies that gave the player a point light would
remove the Chitinid's bio light if cured.
type: Fix
- message: Updated Guidebook text of the Chitinid species.
type: Tweak
id: 948
time: '2025-01-25T19:55:31.266176+00:00'
url: null
36 changes: 35 additions & 1 deletion Resources/Prototypes/_DV/Body/Organs/chitinid.yml
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@@ -1,6 +1,6 @@
- type: entity
id: OrganChitinidStomach
parent: [OrganAnimalStomach, OrganHumanStomach]
parent: OrganHumanStomach
name: stomach
description: "Gross. This is hard to stomach."
components:
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groups:
- id: Food
- id: Drink

- type: entity
id: OrganChitinidLiver
parent: BaseAnimalOrgan
name: liver
categories: [ HideSpawnMenu ]
components:
- type: Organ
slotId: liver # Shitmed
onAdd:
- type: UnpoweredFlashlight
- type: PointLight
enabled: false
radius: 3
softness: 5
color: "#2CFA1F"
autoRot: true
- type: Sprite
state: liver
- type: Metabolizer
maxReagents: 1
metabolizerTypes: [ Animal ]
groups:
- id: Alcohol
rateModifier: 0.1
- type: Liver # Shitmed
- type: Tag # goob edit
tags:
- Meat
- Organ
- Liver
- type: Item
size: Small
heldPrefix: liver
2 changes: 1 addition & 1 deletion Resources/Prototypes/_DV/Body/Prototypes/chitinid.yml
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Expand Up @@ -16,7 +16,7 @@
heart: OrganAnimalHeart
lungs: OrganHumanLungs
stomach: OrganChitinidStomach
liver: OrganAnimalLiver
liver: OrganChitinidLiver
kidneys: OrganHumanKidneys
connections:
- right arm
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5 changes: 3 additions & 2 deletions Resources/Prototypes/_DV/Damage/modifier_sets.yml
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Expand Up @@ -33,8 +33,9 @@
- type: damageModifierSet
id: Chitinid
coefficients:
Blunt: 1.15
Piercing: 1.25
Blunt: 0.9
Piercing: 0.9
Slash: 0.9
Cold: 1.1
Shock: 1.15
Radiation: 0.2
8 changes: 0 additions & 8 deletions Resources/Prototypes/_DV/Entities/Mobs/Species/chitinid.yml
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Expand Up @@ -14,14 +14,6 @@
baseDecayRate: 0.0467 #needs to eat more to survive
- type: Thirst

- type: UnpoweredFlashlight
- type: PointLight
enabled: false
radius: 3
softness: 5
color: "#2CFA1F"
autoRot: true

- type: Carriable

- type: Icon
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17 changes: 8 additions & 9 deletions Resources/ServerInfo/Guidebook/Mobs/_DV/Chitinid.xml
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<GuideEntityEmbed Entity="MobChitinid" Caption=""/>
</Box>

An industrious worker drone species, the Chitinid are strong diligent workers. Thanks to their homeworld's enviroment, they have grown an acute resistance to radiation, but not without its side effects.
An industrious hymenoptera species, the Chitinid are strong and diligent. Thanks to evolution, they have grown an acute resistance to radiation, but not without its side effects.

## Diet
- Nothing special.

## Benefits
- Takes 80% less Radiation, 10% less Slash.
- Their bodies naturally recover from light radiation damage up to a point, once they accumulate enough radiation they must purge it from their systems in the form of a small rock.
- Due to their worker drone nature they are Better at pulling and carrying things.
- Due to their radioactive homeworld they possess a bio light.
- Takes 80% less Radiation, 10% less Slash Blunt and Piercing.
- Their bodies naturally recover from light radiation damage up to a point, once they accumulate enough radiation they must purge it from their systems in the form of a small rock [color=#ff0f0f]WARNING:The Chitzite they expel is slightly radioactive [/color].
- They are Better at pulling and carrying things.
- They possess a bio light.

## Drawbacks
- Built for work rather than combat their hard shells are weaker to Blunt and piercing damage, they take 25% more piercing and 15% more Blunt damage.
- They take 15% more Shock damage due to their biology.
- Due to their hard shells normal syringes can not pierce them, requiring hypos to bypass the toughness.
- Thanks to their overactive systems they get hungry 33% faster.
- The cold does not agree with their biology and makes their movement sluggish, the cold also harms them more than others.
- They are deceptivly heavy due to their lifestyle and diet.
- The Chitzite they expel is slightly radioactive.
- The cold does not agree with their biology and makes their movement sluggish the colder it gets, the cold also harms them more than others causing them to take 25% more damage from it.
- They are deceptively heavy due to their lifestyle and diet.
- Bug Blood.

</Document>

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