nightly Build
new dithering method Jarvis and Atkinson (D key when in Floyd mode)
R to switch render mode between rasters and 16 colors only (because)
new optimisation for hardware sprites group (palette can change in 5 lines instead of 8 lines)
application can launch without image
drag'n'drop is now possible
removed deprecated directive READ in assembly generated source
some size optim in cartridge
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windows x64 & MacOS exec