Releases: ErinaceusLinnaeus/BenjisHardwiredLogic
Releases · ErinaceusLinnaeus/BenjisHardwiredLogic
2.1.0
Addition
- Launch Clamps have a timer now
(Because of that, the flight timer starts at engine light. Keep that in mind and add that to you're other timers)
Fixes
- Some fields were visible even when inactive
- Messaging System gave up after loading
Errors brought to my attention by gotmachine (MANY THANKS)
- Fixing [KSPCF:MemoryLeaks] by removing functions from GameEvents
- Cleaning up the mess that every field was persistent, because I was too lazy to think about what really needs to be
- Change a terrible idea (await) into a coroutine
- Changed some strings from NULL to being empty
2.0.1
- Include a .version file to let ckan know about backwards compatibility
- Corrected an error in the pdf
v2.0.0
The pdf is what you need to check out. (Also included in the .zip file)
The "Correct me, if I'm wording things wrongly and please spin stabilize" release
Added a rare 4th Stage and a Spin-Motor Option for Igniting and Decoupling
Grammar update:
Editor: Igniting -> Ignite
Editor: Decoupling -> Decouple
Messaging: Jettison -> Jettisoning
RCS with its own correct grammar
The "SHUT-UP! I told you not to message me" release
OnScreen messaging system:
All messages are now schown in the upper center
Messages can be turned off now, forgot to implement that earlier
CHANGELOG & README:
Added to the release zip
The "warn me before doing stuff automagically" release
OnScreen messaging system:
- Can be turned off
- Shows 3 pre messages before decoupling and igniting at -10s, -5s and -2s
- Shows a message at decoupling, igniting and fairing jettison
The "humans want something nice to read" release
The inflight PAW reads Circuits are: disconnected/connected instead of that boolean value false/true
The "ON-OFF-Button" release
Now with fancy ON-OFF-Button in the editor