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Make Marxon Invincible while teleporting
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Fixes #395
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speed2CZ committed Jan 1, 2023
1 parent fdf62dc commit 2726736
Showing 1 changed file with 6 additions and 0 deletions.
6 changes: 6 additions & 0 deletions SCCA_Coop_A06/SCCA_Coop_A06_script.lua
Original file line number Diff line number Diff line change
Expand Up @@ -963,6 +963,7 @@ function IntroMission3()
ScenarioInfo.AeonCommander = ScenarioFramework.SpawnCommander('Aeon', 'Commander', false, LOC '{i Marxon}', true, false,
{'CrysalisBeam', 'ShieldHeavy', 'EnhancedSensors'})
ScenarioFramework.CreateUnitDamagedTrigger(MarxonDamaged1, ScenarioInfo.AeonCommander, .5)
ScenarioInfo.AeonCommander.CanBeKilled = false

ScenarioFramework.RefreshRestrictions('Aeon')

Expand Down Expand Up @@ -1171,6 +1172,8 @@ function MarxonDamaged1()
ForkThread(TeleportSW)
elseif ScenarioFramework.NumCatUnitsInArea(categories.STRUCTURE - categories.WALL, 'M3_SE_Base_Area', ArmyBrains[Aeon]) > 50 then
ForkThread(TeleportSE)
else
ScenarioInfo.AeonCommander.CanBeKilled = true
end
end

Expand All @@ -1187,6 +1190,8 @@ end
function MarxonDamaged2()
if ScenarioFramework.NumCatUnitsInArea(categories.STRUCTURE - categories.WALL, 'M3_SE_Base_Area', ArmyBrains[Aeon]) > 50 then
ForkThread(TeleportSE)
else
ScenarioInfo.AeonCommander.CanBeKilled = true
end
end

Expand All @@ -1197,6 +1202,7 @@ function TeleportSE()
Warp(ScenarioInfo.AeonCommander, ScenarioUtils.MarkerToPosition('M2_SE_Teleport'))
--ScenarioFramework.CreateUnitDamagedTrigger(MarxonDamaged2, ScenarioInfo.AeonCommander, .8)
ScenarioInfo.AeonCommander:SetCanTakeDamage(true)
ScenarioInfo.AeonCommander.CanBeKilled = true
UpdateACUPlatoon('M3_SE_Base')
end

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