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* #233 remove peer address & port Those are superseded by the ICE adapter * #233 Forward SDP records * #237 Clean up code in preparation for reconnect * #237 Restore game connection on reconnect * #233 remove connectivity related code * #271 Implement `ice_servers` API for Twilio NTS and Coturn servers * Creates a Twilio REST API client that fetches NTS tokens * TTL of tokens made configurable * implement Coturns TURN REST API using HMAC auth for the --static-auth-secret coturn option * #340 prevent a trailing lobby_connection to remove the player from player_service * Fix test_game.py unawaited clear_data() (#365) * Fixed memory leak when StatsD is disabled (#364) * try to remove db submodule to make the server run on test server * try to not get kicked from the game upon closing of the old lobby_connection * Post-merge fixes * Fixed cyclic dependancy * Formatted strings and used kwargs * Replaced mock with the dummy class - reverted the revert * IceMessage is now IceMsg * Added nts_client to LobbyConnection * Fixes post-merge atrocities * Fixing further post-merge atrocities * add import * Update lobbyconnection.py * address requested changes * Some formatting cleanup * Remove NatPacketServer from conftest * GameConnection doesn't take nts_client * More formatting cleanup * Games don't need port any more * Remove connectivity from integration tests * Clean up some of the CoturnHMAC and TwilioNTS stuff * Explicitly pass ttl to nts_client.server_tokens * Remove unnecessary variable * do not disconnect on Bottleneck gpg message * handle GameEnded gpnet message * WIP debugging * WIP debugging * prevent non ice clients from joining * cleanup * cleanup
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@@ -20,3 +20,4 @@ oauthlib | |
requests_oauthlib | ||
mock | ||
SQLAlchemy | ||
twilio |
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