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Releases: FabianTerhorst/coreclr-module

Version 1.10.1

12 Jul 11:57
bec5994
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Fix player ip.

Version 1.10.1-beta

12 Jul 11:57
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Version 1.10.1-beta Pre-release
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Fix player ip.

Version 1.10.0

11 Jul 18:57
53f616d
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Added to player

public interface IPlayer {
// ...
ulong SocialClubId { get; }
ulong HardwareIdHash { get; }
ulong HardwareIdExHash { get; }  
string AuthToken { get; }
ushort MaxHealth { get; set; }
ushort MaxArmor { get; set; }
uint CurrentWeapon { get; set; }
IEntity EntityAimingAt { get; }
Position EntityAimOffset { get; }
bool IsFlashlightActive { get; }
string Ip { get; }
// ...
}
void AddWeaponComponent(uint weapon, uint weaponComponent);
void RemoveWeaponComponent(uint weapon, uint weaponComponent);
void GetCurrentWeaponComponents(out uint[] weaponComponents);
void SetWeaponTintIndex(uint weapon, byte tintIndex);
byte GetCurrentWeaponTintIndex();

Removed name setter.
Optimized memory management.
Performance optimizations for events.

Version 1.10.0-beta

09 Jul 17:11
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Version 1.10.0-beta Pre-release
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Added to player:

ulong SocialClubId { get; }
ulong HardwareIdHash { get; }
ulong HardwareIdExHash { get; }  
string AuthToken { get; }

Removed name setter.

Version 1.9.2-beta3

06 Jul 14:29
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Version 1.9.2-beta3 Pre-release
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Disable disconnect reason

Version 1.9.2-beta2

06 Jul 00:59
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Version 1.9.2-beta2 Pre-release
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Dont use empty reason

Version 1.9.2-beta1

06 Jul 00:31
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Version 1.9.2-beta1 Pre-release
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Fix disconnect

Version 1.9.1-beta1

05 Jul 12:16
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Version 1.9.1-beta1 Pre-release
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  • Fix disconnect reason

Version 1.9.0-beta9

27 Jun 17:37
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Version 1.9.0-beta9 Pre-release
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Optimized memory management (untested)
Performance optimizations for events
Following changes for player

ushort MaxHealth { get; set; }
ushort MaxArmor { get; set; }
uint CurrentWeapon { get; set; }
IEntity EntityAimingAt { get; }
Position EntityAimOffset { get; }
bool IsFlashlightActive { get; }
string Ip { get; }
void AddWeaponComponent(uint weapon, uint weaponComponent);
void RemoveWeaponComponent(uint weapon, uint weaponComponent);
void GetCurrentWeaponComponents(out uint[] weaponComponents);
void SetWeaponTintIndex(uint weapon, byte tintIndex);
byte GetCurrentWeaponTintIndex();

Version 1.9.0-beta8

27 Jun 17:29
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Version 1.9.0-beta8 Pre-release
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Optimized memory management (untested)
Performance optimizations for events
Following changes for player

ushort MaxHealth { get; set; }
ushort MaxArmor { get; set; }
uint CurrentWeapon { get; set; }
IEntity EntityAimingAt { get; }
Position EntityAimOffset { get; }
bool IsFlashlightActive { get; }
string Ip { get; }
void AddWeaponComponent(uint weapon, uint weaponComponent);
void RemoveWeaponComponent(uint weapon, uint weaponComponent);
void GetCurrentWeaponComponents(out uint[] weaponComponents);
void SetWeaponTintIndex(uint weapon, byte tintIndex);
byte GetCurrentWeaponTintIndex();