Releases: FabianTerhorst/coreclr-module
Releases · FabianTerhorst/coreclr-module
Version 1.9.0-beta7
Optimized memory management (untested)
Performance optimizations for events
Following changes for player
ushort MaxHealth { get; set; }
ushort MaxArmor { get; set; }
uint CurrentWeapon { get; set; }
IEntity EntityAimingAt { get; }
Position EntityAimOffset { get; }
bool IsFlashlightActive { get; }
string Ip { get; }
void AddWeaponComponent(uint weapon, uint weaponComponent);
void RemoveWeaponComponent(uint weapon, uint weaponComponent);
void GetCurrentWeaponComponents(out uint[] weaponComponents);
void SetWeaponTintIndex(uint weapon, byte tintIndex);
byte GetCurrentWeaponTintIndex();
Version 1.9.0-beta6
Optimized memory management (untested)
Performance optimizations for events
Following changes for player
ushort MaxHealth { get; set; }
ushort MaxArmor { get; set; }
uint CurrentWeapon { get; set; }
IEntity EntityAimingAt { get; }
Position EntityAimOffset { get; }
bool IsFlashlightActive { get; }
string Ip { get; }
void AddWeaponComponent(uint weapon, uint weaponComponent);
void RemoveWeaponComponent(uint weapon, uint weaponComponent);
void GetCurrentWeaponComponents(out uint[] weaponComponents);
void SetWeaponTintIndex(uint weapon, byte tintIndex);
byte GetCurrentWeaponTintIndex();
Version 1.9.0-beta5
Optimized memory management (untested)
Performance optimizations for events
Following changes for player
ushort MaxHealth { get; set; }
ushort MaxArmor { get; set; }
uint CurrentWeapon { get; set; }
IEntity EntityAimingAt { get; }
Position EntityAimOffset { get; }
bool IsFlashlightActive { get; }
string Ip { get; }
void AddWeaponComponent(uint weapon, uint weaponComponent);
void RemoveWeaponComponent(uint weapon, uint weaponComponent);
void GetCurrentWeaponComponents(out uint[] weaponComponents);
void SetWeaponTintIndex(uint weapon, byte tintIndex);
byte GetCurrentWeaponTintIndex();
1.9.0-beta4
Optimized memory management (untested)
Performance optimizations for events
Following changes for player
ushort MaxHealth { get; set; }
ushort MaxArmor { get; set; }
uint CurrentWeapon { get; set; }
IEntity EntityAimingAt { get; }
Position EntityAimOffset { get; }
bool IsFlashlightActive { get; }
string Ip { get; }
void AddWeaponComponent(uint weapon, uint weaponComponent);
void RemoveWeaponComponent(uint weapon, uint weaponComponent);
void GetCurrentWeaponComponents(out uint[] weaponComponents);
void SetWeaponTintIndex(uint weapon, byte tintIndex);
byte GetCurrentWeaponTintIndex();
1.9.0-beta3
Merge branch 'master' into dev
1.9.0-beta2
Merge branch 'master' into dev
Version 1.9.0-beta
Optimized memory management (untested)
Performance optimizations for events
Following changes for player
ushort MaxHealth { get; set; }
ushort MaxArmor { get; set; }
uint CurrentWeapon { get; set; }
IEntity EntityAimingAt { get; }
Position EntityAimOffset { get; }
bool IsFlashlightActive { get; }
string Ip { get; }
void AddWeaponComponent(uint weapon, uint weaponComponent);
void RemoveWeaponComponent(uint weapon, uint weaponComponent);
void GetCurrentWeaponComponents(out uint[] weaponComponents);
void SetWeaponTintIndex(uint weapon, byte tintIndex);
byte GetCurrentWeaponTintIndex();
Version 1.8.16
Update .travis.yml
Version 1.8.15
Update .travis.yml
Version 1.8.14
Update .travis.yml