Add internal API to get the configuration channels the client accepts during play. #4489
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This is a quick and dirty solution to allow Fabric API modules to encode packets diffrently depending on if the client can accept it or not. A Fabric API module should register a dummy configuration channel and then check to see if its included in
fabric_getSendableConfigurationChannels
.In the longer term I think this should be replaced by something more robust and open for other mods to use, where configuration tasks can attach arbitrary data to the RegistryByteBuf.