Releases: Grimmys/rpg_tactical_fantasy_game
Releases · Grimmys/rpg_tactical_fantasy_game
Improvement of some features
ENGLISH :
- Fullscreen mode available (possibility to switch with windowed mode in options tab)
- AI can now be active, that means some foes will try to get closer to the closest of your characters if they can't reach directly one of them
- Shops have now only a limited quantity of each item
- Consumables can now have multiple effects
- New alteration : a living entity could now be stunned ; it will not be able to attack for some turns
- New character and new race : the dwarf
- New items
FRANÇAIS :
- Ajout d'un mode plein écran (possibilité de passer d'un mode à l'autre depuis l'onglet des options)
- L'IA peut désormais être active : si un ennemi ne peut atteindre directement l'un de vos personnages, il essayera peut-être de se rapprocher
- Les magasins ont désormais une réserve limitée de chaque objet
- Les consommables peuvent avoir plusieurs effets différents en simultané
- Nouvelle altération : une entité (vivante) peut être " étourdie " ; elle ne sera pas capable d'attaquer sous cet état
- Nouveau personnage et ajout de la race " nain "
- Nouveaux objets
First serie of levels is ready
The last level of the first serie has been added, and introduce a new player, who is a Gnome (race) and a Spy (class).
A skill system has been implemented, and more different foes, items, menus and events.
First scenario is finished !
In this version, an entire level is introduced, with a fixed objective (a quest), a shop, houses with which to interact, many enemies, two playable characters and a complete save system.
Start menu
This release includes a start menu, the ability to save/load a game, and more game content.
Victory and Defeat conditions
This release is the first one to include victory and defeat conditions.
First Executable Version
v0.0.3 Patched exit game