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Update setup-guide.md
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LamadridGuille authored May 7, 2024
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Expand Up @@ -21,6 +21,20 @@ Open your project and go into Edit > Plugins, look for the HISPlayer plugin and
<img src="./images/hisplayer-plugin.png">
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## Set Default Build Settings Version
It is preferable to use the HISPlayer SDK in a C++ project, rather than in an only blueprint one. To create a C++ project from an only blueprint project, go to **Tools > New C++ Class** and follow the indications to create a new one. Any kind of C++ parent class will work.

<p align="center">
<img src="./images/CreateScript.png">
</p>

For UE versions 5.0, 5.1, 5.2 and 5.3 it is necessary to set the DefaultBuildSettings to BuildSettingsVersion.V2. In order to do so, please add the line `DefaultBuildSettings = BuildSettingsVersion.V2;` in the `"YourProjectName".Target.cs` and `"YourProjectName"Editor.Target.cs` scripts, located in the `Source` directory:

<p align="center">
<img src="./images/TargetSettings.png">
</p>


## Import HISPlayer_Blueprint
To use HISPlayer’s functionalities in your Level, you need to add the **HISPlayer_Blueprint**. The is located inside **Content Browser > HISPlayer Content > Blueprint**.

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