[Enhancement] Skip Enemy Cutscenes #1038
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Some boss cutscene skips existed, but this expands the scope to include most bosses and mini-bosses in the game.
VB_ENEMY_CUTSCENE_ACTION
, that exists to be used within actor files. In most cases, it is a simple set to false to skip vanilla behavior. Other uses involve setting state information as part of the phase change cutscene skip, or a death cutscene skip. These uses were not covered by the existing cutscene hooks; some actors use their own timers and camera control for instance.Build Artifacts