fix crash when interpolation enabled on linux #27
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i'm not sure exactly what was going on, but we were getting bad pointers in a bunch of
sys_matrix
functions when transitioning between screensall of those functions had
gInterpolationMatrix
passed in when they were called, and that should be set inStarship/src/sys/sys_main.c
Line 151 in 537b25a
so my guess is that we were sometimes getting to those functions before it was being set? (on scene transition of some sort?)
i wish i had a better understanding of why we were getting bad pointers, but doing this makes it so we don't get bad pointers and the game doesn't crash (and it's a tiny 1 line fix that seems reasonable so 🤷 i guess?)