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Achievement update #2470
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Achievement update #2470
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Original file line number | Diff line number | Diff line change |
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@@ -81,7 +81,9 @@ achievement_db: ( | |
ACH_ITEM_GET_COUNT_ITEMTYPE: Acquire N amount of items of a particular type mask. (Acquire Item) | ||
ACH_ITEM_GET_WORTH: Acquire an item of buy value N. (Acquire Item) | ||
ACH_ITEM_SELL_WORTH: Sell an item of sell value N. (NPC Sell Item) | ||
ACH_PET_CREATE: Successfully tame a pet of a particular mob class. (Successful Pet Tame) | ||
ACH_PET_CREATE: (Accumulative) Successfully tame a pet of a particular mob class. (Successful Pet Tame) | ||
ACH_PET_INTIMACY: (Accumulative) Successfully reach a specific pet intimacy | ||
ACH_PET_RUNAWAY: (Accumulative) Successfully make a pet runaway | ||
ACH_ACHIEVE: Achieve an Achievement. (Achievement Completion) | ||
ACH_ACHIEVEMENT_RANK: Achieve an Achievement Rank. (Achievement Rank Increase) | ||
Objectives: { [Mandatory Field] Objectives of an achievement. Up to 10 objectives per achievement. | ||
|
@@ -91,7 +93,7 @@ achievement_db: ( | |
Criteria: { This is a field for achievements whose objectives must meet | ||
certain criteria before evaluating the player's progress for it. | ||
MobId: (mixed) MonsterId required for an objective. | ||
For types such as ACH_KILL_MOB_CLASS and ACH_PET_CREATE. | ||
For types such as ACH_KILL_MOB_CLASS, ACH_PET_CREATE, ACH_PET_INTIMACY, ACH_PET_RUNAWAY. | ||
Can be either int or string constant. If set to 0 would apply to any monster. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. and here formatting different |
||
JobId: (mixed) Array or Single entry of JobIds. | ||
For types - ACH_KILL_PC_JOBTYPE, ACH_JOB_CHANGE or ACH_STATUS_BY_JOBTYPE. | ||
|
@@ -118,6 +120,9 @@ achievement_db: ( | |
For Types such as ACH_EQUIP_REFINE_SUCCESS_WLV and ACH_EQUIP_REFINE_FAILURE_WLV. | ||
Achieve: (int) AchievementID to be achieved. | ||
For Type - ACH_ACHIEVE. | ||
Intimacy: (int) For types such as ACH_PET_INTIMACY, The desired pet intimacy for this achievement, | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. and here formatting |
||
unlike other criteria this one checked for equal or bigger than, since Intimacy is not increased | ||
or decreased by a predictable amount | ||
} | ||
Goal: (int) Target amount to be met for the completion of the objective. Default is 1. | ||
} | ||
|
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -81,7 +81,9 @@ achievement_db: ( | |
ACH_ITEM_GET_COUNT_ITEMTYPE: Acquire N amount of items of a particular type mask. (Acquire Item) | ||
ACH_ITEM_GET_WORTH: Acquire an item of buy value N. (Acquire Item) | ||
ACH_ITEM_SELL_WORTH: Sell an item of sell value N. (NPC Sell Item) | ||
ACH_PET_CREATE: Successfully tame a pet of a particular mob class. (Successful Pet Tame) | ||
ACH_PET_CREATE: (Accumulative) Successfully tame a pet of a particular mob class. (Successful Pet Tame) | ||
ACH_PET_INTIMACY: (Accumulative) Successfully reach a specific pet intimacy | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. and here |
||
ACH_PET_RUNAWAY: (Accumulative) Successfully make a pet runaway | ||
ACH_ACHIEVE: Achieve an Achievement. (Achievement Completion) | ||
ACH_ACHIEVEMENT_RANK: Achieve an Achievement Rank. (Achievement Rank Increase) | ||
Objectives: { [Mandatory Field] Objectives of an achievement. Up to 10 objectives per achievement. | ||
|
@@ -91,7 +93,7 @@ achievement_db: ( | |
Criteria: { This is a field for achievements whose objectives must meet | ||
certain criteria before evaluating the player's progress for it. | ||
MobId: (mixed) MonsterId required for an objective. | ||
For types such as ACH_KILL_MOB_CLASS and ACH_PET_CREATE. | ||
For types such as ACH_KILL_MOB_CLASS, ACH_PET_CREATE, ACH_PET_INTIMACY, ACH_PET_RUNAWAY. | ||
Can be either int or string constant. If set to 0 would apply to any monster. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. and here |
||
JobId: (mixed) Array or Single entry of JobIds. | ||
For types - ACH_KILL_PC_JOBTYPE, ACH_JOB_CHANGE or ACH_STATUS_BY_JOBTYPE. | ||
|
@@ -118,6 +120,9 @@ achievement_db: ( | |
For Types such as ACH_EQUIP_REFINE_SUCCESS_WLV and ACH_EQUIP_REFINE_FAILURE_WLV. | ||
Achieve: (int) AchievementID to be achieved. | ||
For Type - ACH_ACHIEVE. | ||
Intimacy: (int) For types such as ACH_PET_INTIMACY, The desired pet intimacy for this achievement, | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. and here |
||
unlike other criteria this one checked for equal or bigger than, since Intimacy is not increased | ||
or decreased by a predictable amount | ||
} | ||
Goal: (int) Target amount to be met for the completion of the objective. Default is 1. | ||
} | ||
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
formatting here too