-
Notifications
You must be signed in to change notification settings - Fork 119
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
API - Add Function to set Channels on all Radios a Player is carrying #1302
API - Add Function to set Channels on all Radios a Player is carrying #1302
Conversation
I believe this is good to go now. |
Needs to be updated from master to test. |
Done. |
Fat-fingered my mouse and closed this by accident... |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Great PR! I have some improvements to the German translation.
Co-authored-by: Timi007 <timi007gp@gmail.com>
Got around to testing this. On a unit with those 3 radios added to a backpack via Ace arsenal always comes back false.
But, if you run it in debug after loading in, it works just fine. |
It's probably because it doesn't wait for |
This should do it. |
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
When merged this pull request will:
setupRadios
that allows easy setup of channels on all radios a unit is carrying;As per the function's description, it would allow setting the channels on all radios a unit has via a single function invocation in its init field (only if restricted to run locally via
if (this isEqualTo player) then {};
or similar) orinitPlayerLocal.sqf
:To-Do:
MHz.KHz
frequency setting;Compatibility with the WIP Wireless Set No38 frequency settingsBetter handled after PR is merged;