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Insality committed May 16, 2020
2 parents af6e523 + 2db45b2 commit 1c1659a
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2 changes: 1 addition & 1 deletion LICENSE
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
MIT License

Copyright (c) 2019 Alexey Gulev
Copyright (c) 2020 Maxim Tuprikov

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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14 changes: 7 additions & 7 deletions docs_md/changelog.md
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Expand Up @@ -54,10 +54,10 @@ Druid 0.4.0:
- on_drag_start (self)
- on_drag (self, dx, dy)
- on_drag_end (self)
- You can restriction side of draggin by changing _drag.can_x_ and _drag.can_y_ fields
- You can setup drag deadzone to detect, when dragging is started (by default 10 pixels)
- You can restriction side of dragging by changing _drag.can_x_ and _drag.can_y_ fields
- You can setup drag deadzone to detect, when dragging is started (_by default 10 pixels_)

- Druid _Scroll_ component fully reworked. Input logic moved to _Drag_ component
- [Breaking changes] Druid _Scroll_ component fully reworked. Input logic moved to _Drag_ component
- Update scroll documentation
- Change constructor order params
- Change _scroll:set_border_ to _scroll:set_size_
Expand All @@ -69,7 +69,7 @@ Druid 0.4.0:
- Different anchoring is supported (for easier layouting)
- Function _scroll_to_ now accept position relative to _content node_. It's more easier for handling. _Example:_ if you have children node of _content_node_, you can pass this node position to scroll to this.
- **Resolve #52**: _Content node size_ now can be less than _view node size_. In this case, content will be scrolled only inside _view size_ (can be disabled via style field: _SMALL_CONTENT_SCROLL_)
- **Fix #50**: If style:SOFT_ZONE_SIZE equals to [0..1], scroll can be disappeared
- **Fix #50**: If style.SOFT_ZONE_SIZE equals to [0..1], scroll can be disappeared

- Druid _Grid_ Update
- Anchor by default equals to node pivot (so, more component settings in _.gui_ settings) (#51)
Expand All @@ -81,13 +81,13 @@ Druid 0.4.0:

- Styles update:
- Styles table now can be empty, every component have their default style values
- Remove `component:get_style` function. Now style can be only set
- Remove `component:get_style` function. Now you can only set styles
- To get style values in component, add `component:on_style_change` function. It's invoked on `component:set_style` function
- You can look up default values inside `component:on_style_change` function or style component API on Druid API
- You can look up default values inside `component:on_style_change` function or style component API on [Druid API](https://insality.github.io/druid/index.html)

- Druid update:
- Now function `druid:remove` remove instance and all instance children components. No more manual deleting child components (#41)

- **Fix:** Blocker component bug (blocker had very high priority, so it's block even button components, created after bloker)
- **Fix:** Blocker component bug (blocker had very high priority, so it's block even button components, created after blocker)
- **Fix #58:** Bug, when druid instance should be always named `druid` (ex: `self.druid = druid.new(self)`)
- **Fix #53:** Bug with final _Druid instance_ without any components
2 changes: 1 addition & 1 deletion druid/base/button.lua
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Expand Up @@ -165,7 +165,7 @@ function M.init(self, node, callback, params, anim_node)
self.druid = self:get_druid()
self.node = self:get_node(node)

self.anim_node = anim_node and helper:get_node(anim_node) or self.node
self.anim_node = anim_node and self:get_node(anim_node) or self.node
self.start_scale = gui.get_scale(self.anim_node)
self.start_pos = gui.get_position(self.anim_node)
self.params = params
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278 changes: 278 additions & 0 deletions example/gui/main/main.gui
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Expand Up @@ -5286,6 +5286,284 @@ nodes {
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 0.0
y: 280.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_anim"
parent: "button_page"
layer: ""
inherit_alpha: true
alpha: 1.0
template: "/example/templates/button.gui"
template_node_child: false
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 130.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_anim/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_anim"
layer: "image"
inherit_alpha: true
slice9 {
x: 15.0
y: 15.0
z: 15.0
w: 15.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: true
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 7.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.6
y: 0.6
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Anim node"
font: "game"
id: "button_anim/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 0.101960786
y: 0.2
z: 0.6
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_anim/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.78
overridden_fields: 3
overridden_fields: 8
template_node_child: true
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 62.0
y: 305.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 36.0
y: 36.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 0.4
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/slider_move"
id: "anim_node_icon"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_page"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 2.0
y: 2.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.8
y: 0.8
z: 1.0
w: 1.0
}
size {
x: 40.0
y: 40.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "?"
font: "game"
id: "anim_node_text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "anim_node_icon"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 1800.0
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3 changes: 3 additions & 0 deletions example/page/button_page.lua
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,9 @@ local function setup_buttons(self)
button_space:set_key_trigger("key_space")
button_space.on_long_click:subscribe(long_tap_callback)
button_space.on_double_click:subscribe(double_tap_callback)

-- Button with another node for animating
self.druid:new_button("button_anim/button", usual_callback, nil, "anim_node_icon")
end


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