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Releases: IxxyXR/Polyhydra

Hotfix - I forgot about Retina

13 Apr 19:59
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Actually this should help the UI on a range of devices and screen sizes but the main reason for fixing this urgently was the fact that Mac users with anything newer than my ancient Macbook Air had a UI too tiny to use.

Beta 5 - It's been a long wait

31 Mar 21:18
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I broke everything, fixed everything and added a ton of new features - most of which are poorly thought through. :)

Pick the URP or HDRP version based on how fast your computer is. The HDRP needs a better GPU/CPU to run well.

Beta 4 - Lighting and materials are now part of presets

29 Dec 16:23
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Warning - your old presets will not appear. You can copy them over from your user directory if you want but they might misbehave

Beta 3 - The "not slow as a dog" edition.

27 Dec 10:27
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Turns out my quick and dirty triangulation was responsible for the bulk of the time spent creating the output.

Second beta

17 Dec 22:54
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Second beta Pre-release
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v0.8-beta

Meta files

Let's call this one a beta...

22 Nov 15:18
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v0.7-beta

Next/prev poly buttons. Don't disable stuff for one-sided polys as it…

Sixth Alpha. Are we a beta yet?

12 Nov 16:37
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v0.6-alpha

Amount input was only accepting ints

Fifth Alpha

08 Nov 15:22
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v0.5-alpha

Remove ConsoleEnhanced

Fourth Alpha

06 Nov 10:20
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Fourth Alpha Pre-release
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0.4-alpha

A couple more initial presets

Third Alpha

05 Nov 15:15
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Third Alpha Pre-release
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Ops now hide/show controls based on what actually affects that operator