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Merge branch 'master' into elm-0.18
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ianmackenzie committed Jul 1, 2018
2 parents 36e4628 + efe1b4a commit c0bdafb
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4 changes: 1 addition & 3 deletions elm.json
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"name": "ianmackenzie/elm-geometry",
"summary": "2D/3D geometric data types and operations",
"license": "MPL-2.0",
"version": "2.1.0",
"version": "1.0.0",
"exposed-modules": [
"Arc2d",
"Arc3d",
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"ianmackenzie/elm-triangular-mesh": "1.0.0 <= v < 2.0.0"
},
"test-dependencies": {
"elm-explorations/test": "1.0.0 <= v < 2.0.0",
"eeue56/elm-shrink": "2.0.0 <= v < 3.0.0",
"elm/random": "1.0.0 <= v < 2.0.0"
}
}
3 changes: 0 additions & 3 deletions src/Axis2d.elm
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Expand Up @@ -63,9 +63,6 @@ an origin point and direction. Axes have several uses, such as:
# Coordinate conversions
Functions for transforming axes between local and global coordinates in
different coordinate frames.
@docs relativeTo, placeIn
-}
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3 changes: 0 additions & 3 deletions src/Axis3d.elm
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Expand Up @@ -67,9 +67,6 @@ an origin point and direction. Axes have several uses, such as:
# Coordinate conversions
Functions for transforming axes between local and global coordinates in
different coordinate frames.
@docs relativeTo, placeIn, projectInto
-}
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7 changes: 3 additions & 4 deletions src/Direction2d.elm
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Expand Up @@ -101,10 +101,9 @@ several uses, such as:
# Coordinate conversions
Functions for transforming directions between local and global coordinates in
different coordinate frames. Like other transformations, coordinate
transformations of directions depend only on the orientations of the relevant
frames, not the positions of their origin points.
Like other transformations, coordinate transformations of directions depend only
on the orientations of the relevant frames, not the positions of their origin
points.
For the examples, assume the following frames have been defined:
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6 changes: 2 additions & 4 deletions src/Direction3d.elm
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Expand Up @@ -103,10 +103,8 @@ several uses, such as:
# Coordinate conversions
Functions for transforming directions between local and global coordinates in
different coordinate frames. Like other transformations, coordinate
transformations of directions depend only on the orientations of the relevant
frames, not their positions.
Like other transformations, coordinate transformations of directions depend only
on the orientations of the relevant frames, not their positions.
For the examples, assume the following definition of a local coordinate frame,
one that is rotated 30 degrees counterclockwise around the Z axis from the
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3 changes: 0 additions & 3 deletions src/LineSegment2d.elm
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Expand Up @@ -83,9 +83,6 @@ points and forming a new line segment between the resulting points.
# Coordinate conversions
Functions for transforming line segments between local and global coordinates in
different coordinate frames.
@docs relativeTo, placeIn
-}
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3 changes: 0 additions & 3 deletions src/LineSegment3d.elm
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Expand Up @@ -79,9 +79,6 @@ points and forming a new line segment between the resulting points.
# Coordinate conversions
Functions for transforming line segments between local and global coordinates in
different coordinate frames.
@docs relativeTo, placeIn, projectInto
-}
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3 changes: 0 additions & 3 deletions src/Point2d.elm
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Expand Up @@ -91,9 +91,6 @@ like you can add two vectors.
# Coordinate conversions
Functions for transforming points between local and global coordinates in
different coordinate frames.
@docs relativeTo, placeIn
-}
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3 changes: 0 additions & 3 deletions src/Point3d.elm
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Expand Up @@ -95,9 +95,6 @@ like you can add two vectors.
# Coordinate conversions
Functions for transforming points between local and global coordinates in
different coordinate frames.
@docs relativeTo, placeIn, projectInto
-}
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5 changes: 0 additions & 5 deletions src/Polygon2d/Monotone.elm
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Expand Up @@ -301,11 +301,6 @@ getEdge index state =

error : a -> a
error defaultValue =
let
_ =
Debug.log "ERROR: please file a bug report at https://github.com/ianmackenzie/elm-geometry/issues"
"Internal error in Polygon2d.Monotone module"
in
defaultValue


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3 changes: 0 additions & 3 deletions src/Triangle2d.elm
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Expand Up @@ -69,9 +69,6 @@ Transforming a triangle is equivalent to transforming its vertices.
# Coordinate conversions
Functions for transforming triangles between local and global coordinates in
different coordinate frames.
@docs relativeTo, placeIn
-}
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3 changes: 0 additions & 3 deletions src/Triangle3d.elm
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Expand Up @@ -65,9 +65,6 @@ Transforming a triangle is equivalent to transforming its vertices.
# Coordinate conversions
Functions for transforming triangles between local and global coordinates in
different coordinate frames.
@docs relativeTo, placeIn, projectInto
-}
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6 changes: 2 additions & 4 deletions src/Vector2d.elm
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Expand Up @@ -113,10 +113,8 @@ tail is on the axis, then mirroring/projecting its tip across/onto the axis.
# Coordinate conversions
Functions for transforming vectors between local and global coordinates in
different coordinate frames. Like other transformations, coordinate conversions
of vectors depend only on the orientations of the relevant frames, not the
positions of their origin points.
Like other transformations, coordinate conversions of vectors depend only on the
orientations of the relevant frames, not the positions of their origin points.
For the examples, assume the following frame has been defined:
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6 changes: 2 additions & 4 deletions src/Vector3d.elm
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Expand Up @@ -113,10 +113,8 @@ its tip.
# Coordinate conversions
Functions for transforming vectors between local and global coordinates in
different coordinate frames. Like other transformations, coordinate
transformations of vectors depend only on the orientations of the relevant
frames/sketch planes, not their positions.
Like other transformations, coordinate transformations of vectors depend only on
the orientations of the relevant frames/sketch planes, not their positions.
For the examples, assume the following definition of a local coordinate frame,
one that is rotated 30 degrees counterclockwise around the Z axis from the
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