I really want to focus on making a game with my engine rather than making a product for another potential user. Therefore by 21/1/2024, I am archiving the repository and the project indefinitely A powerful C# DirectX game engine, made with MonoGame. In the end designed to be used for games similar to the Driver/Stuntman series, but due to ECS should be able to do anything.
Take a look at the Sandbox
project, and/or refer to the Wiki for manual setup.
- Fully ECS (Entity-Component-System), no hard-coding involved
- Complete 3D rendering, easily extendable with custom model formats
- Integrated GUI system using MonoGame's
SpriteBatch
- Handcrafted physics engine, designed for the Dorian Engine
Your contribution is highly valued! Please check Contributing for that. It contains a roadmap and contributing rules/guidelines.
- The engine does not, and never will, natively (have) support (for making) 2D games. The main effort is focused towards 3D.
- The engine does not make use of MGCB content files for game content. Thus any Content Pipeline extensions are rendered unusable.
- The engine has no license. I thus automatically reserve all right to the whole repository code, with exceptions to XNA/MonoGame licensed code. For any serious inqueries, please contact me on Discord at
jesse3869
. - Everything provided is as-is. I hold no liability over any damages done to your system that could have been made (by your modifications).