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This repository has been archived by the owner on Jan 21, 2024. It is now read-only.

Jesse2431/Dorian-Engine

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I really want to focus on making a game with my engine rather than making a product for another potential user. Therefore by 21/1/2024, I am archiving the repository and the project indefinitely Dorian Engine logo A powerful C# DirectX game engine, made with MonoGame. In the end designed to be used for games similar to the Driver/Stuntman series, but due to ECS should be able to do anything.

Using the engine

Take a look at the Sandbox project, and/or refer to the Wiki for manual setup.

Features

  • Fully ECS (Entity-Component-System), no hard-coding involved
  • Complete 3D rendering, easily extendable with custom model formats
  • Integrated GUI system using MonoGame's SpriteBatch
  • Handcrafted physics engine, designed for the Dorian Engine

Contributing

Your contribution is highly valued! Please check Contributing for that. It contains a roadmap and contributing rules/guidelines.

Acknowledgements

  • The engine does not, and never will, natively (have) support (for making) 2D games. The main effort is focused towards 3D.
  • The engine does not make use of MGCB content files for game content. Thus any Content Pipeline extensions are rendered unusable.
  • The engine has no license. I thus automatically reserve all right to the whole repository code, with exceptions to XNA/MonoGame licensed code. For any serious inqueries, please contact me on Discord at jesse3869.
  • Everything provided is as-is. I hold no liability over any damages done to your system that could have been made (by your modifications).

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Powerful DirectX game engine, made with MonoGame

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