v1.19
Pre-release
Pre-release
Added commits of Jun 10, 2017 - 64955e8 - v1.19
If you don't have a custom main.cs, throw the content of the game folder into your game project folder and replace.
- SO: Windows, Linux
- GitHub Branch: Development
- Compressed: 7zip
- Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
- Linux Compiled: default CMake options + Codeblocks + Ninja (Ubuntu 16.04.3 x64, gcc 5.4.0)
- Template: BaseGame
- Modules: BlankGame(y), FPSGameplay(y), spectatorGameplay(y)
- Graphics: Direct3D 9.0/11, OpenGL 3.2/3.3
- Physics: Bullet(n) - PhysX(n)
- Window and Input: SDL(y) - DirectX(y)
How to:
- Decompress the t3d_BaseGame.
- Decompress t3d_engine_x86 or t3d_engine_x64 into the game folder of your project (BaseGame)
- Decompress t3d_Modules and copy just one module into the data folder. Ex: t3d_BaseGame\game\data
- Run t3d_engine_x64.exe or t3d_engine_x86.exe
Leyend:
- t3d_BaseGame: The basic for run the engine.
- t3d_engine_x86 & t3d_engine_x64: This will run your engine/game in Windows.
- t3d_linux_x64: This will run your engine/game in Linux.
- t3d_Modules: Included the official modules.
Linux:
To decompress you can use the following command, or just right-click "extract"
$ tar xJvf t3d_linux64.tar.xz
Forum: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508