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v1.20

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@John3 John3 released this 26 Aug 20:33
· 9 commits to master since this release

Added commits of Aug 24, 2017 - a45a55a - v1.20

If you don't have a custom main.cs, throw the content of the game folder into your game project folder and replace.

  • SO: Windows
  • GitHub Branch: Development
  • Compressed: 7zip
  • Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
  • Template: BaseGame
  • Modules: BlankGame(y), FPSGameplay(y), spectatorGameplay(y)
  • Graphics: Direct3D 11, OpenGL 3.3
  • Physics: Bullet(n) - PhysX(n)
  • Window and Input: SDL(y) - DirectX(y)

How to:

  1. Decompress the t3d_BaseGame.
  2. Decompress t3d_engine_x86 or t3d_engine_x64 into the game folder of your project (BaseGame) Ex: BaseGame/game/t3d_engine_x64.exe
  3. Decompress t3d_Modules and copy just one module into the data folder. Ex: BaseGame/game/data/FPSGameplay/
  4. Run t3d_engine_x64.exe or t3d_engine_x86.exe

How to use the Full template:

  1. Decompress the t3d_Full
  2. Decompress t3d_engine_x86 or t3d_engine_x64 into the game folder of your project (Full Template) Ex: Full/game/t3d_engine_x64.exe
  3. Run t3d_engine_x64.exe or t3d_engine_x86.exe

Leyend:

  • t3d_BaseGame: The basic for run the engine.
  • t3d_engine_x86 & t3d_engine_x64: This will run your engine/game.
  • t3d_Modules: Included the official modules for the BaseGame.
  • t3d_Full: This is the old Full template.

Forum: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508