v1.20
Pre-release
Pre-release
Added commits of Aug 24, 2017 - a45a55a - v1.20
If you don't have a custom main.cs, throw the content of the game folder into your game project folder and replace.
- SO: Windows
- GitHub Branch: Development
- Compressed: 7zip
- Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
- Template: BaseGame
- Modules: BlankGame(y), FPSGameplay(y), spectatorGameplay(y)
- Graphics: Direct3D 11, OpenGL 3.3
- Physics: Bullet(n) - PhysX(n)
- Window and Input: SDL(y) - DirectX(y)
How to:
- Decompress the t3d_BaseGame.
- Decompress t3d_engine_x86 or t3d_engine_x64 into the game folder of your project (BaseGame) Ex: BaseGame/game/t3d_engine_x64.exe
- Decompress t3d_Modules and copy just one module into the data folder. Ex: BaseGame/game/data/FPSGameplay/
- Run t3d_engine_x64.exe or t3d_engine_x86.exe
How to use the Full template:
- Decompress the t3d_Full
- Decompress t3d_engine_x86 or t3d_engine_x64 into the game folder of your project (Full Template) Ex: Full/game/t3d_engine_x64.exe
- Run t3d_engine_x64.exe or t3d_engine_x86.exe
Leyend:
- t3d_BaseGame: The basic for run the engine.
- t3d_engine_x86 & t3d_engine_x64: This will run your engine/game.
- t3d_Modules: Included the official modules for the BaseGame.
- t3d_Full: This is the old Full template.
Forum: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508