Fix a timewarp kraken, and some other changes to setting the time in simulations #2494
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fix #2364.
Currently, only inputting Hours:minutes:seconds into the simulation window passes through TryParseTimeString without any failures as expected, but this leads to some problem later down the line where the game starts timewarping rapidly (2364). This PR makes it so if the user is trying to specify a specific time, they must include the YYYY-MM-DD as well to avoid this error. (only putting in YYYY-MM-DD and not the HH:mm:ss is currently fine, as it just sets the time to midnight) All other formats should still work.
Also remind the user that they are allowed to specify seconds in that format, as it can be parsed perfectly fine.
RIP analemma