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v2.5.0 for KSP 1.12.x

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@NathanKell NathanKell released this 15 Jul 07:20
· 797 commits to master since this release

NOTE: Loading Screens

  • Loading screen images have moved to the ROLoadingImages mod. Install this mod with CKAN if you want RO/RP-1 loading screens. It is a recommended mod with the Express Install.

Programs and Contracts

  • Early Inner Planet Probes duration decreased from 13 to 10 years, with confidence cost reductions in line with the duration (and total funds) changes by @ppboyle
  • Tweak Comsat Test rewards up slightly
  • Fix First Solar Sat being able to be completed by using two vessels at once, one that launches to the orbit and the other that has the solar power
  • Fix being able to complete the Comm Network contract with only a single craft having the comm payload
  • Remove failure reputation from the last few contracts that had it
  • Fix eye-piercing red texts in contract details and crewed earth orbit contract descriptions by @byt3c in #2062
  • Add descriptions to some more programs by @NovemberOrWhatever in #2103
  • Explain Forced Run might be needed in the Atmosphere Analysis contract by @Capkirk123 in #2104

UI

  • Make loading screen tips localizable, add a few more and remove obsolete ones
  • RP-1 shows its logo at the start of loading and, if ROLoadingImages is not installed, shows its logo throughout the loading images portion of loading by @NathanKell
  • Allow adding a (Warp-to-)Fund Target to the Combined list in Space Center Management, rather than just warping directly
  • Replace usages of credit with unlock credit in Editor dialogs
  • Fix an issue where unlock credit would appear as a leader discount in cost dialogs
  • Clarify that net/effective integration salary is the salary paid to engineers above and beyond their idle salary for the duration of integrating the vessel, by tweaking the item name and adding a tooltip to the item in the KCT window in the editor
  • Speculative fix to a problem rendering RP-1 and KCT UIs during scene transition
  • Add a popup when the New/Upgrade/Reconstruct LC buttons are clicked without a valid vessel to base the new LC off. The popup describes how to use the functionality first: create the desired LV in the editor first, then click New (or Upgrade or Reconstruct) LC to have an LC tuned to that vessel

Other Changes

  • Add science-based KCT resource cost mults by @Capkirk123 in #1989
  • Move 1959 configs for RD107 and RD108 to 1959 instead of 1960 Orbital Rocketry
  • Fix an issue where mission and proficiency training could be begun without selecting any nauts

New Contributors

Full Changelog: v2.4.2.0...v2.5.0.0