Releases: KSP-RO/RP-1
Releases · KSP-RO/RP-1
v2.4.0.0
Programs and Contracts
- Implement major/minor program support - Programs now cost Slots, and different levels of the Admin building give different total slots. Major programs take more slots than minor programs, which makes taking minor programs less of a net-negative by @NathanKell @ppboyle @norcalplanner in #2074
- Reduce confidence cost of Breakneck to be only 2x Fast by @ppboyle
- Retune the reputation gain from completing a program early to better reflect the tradeoff by @ppboyle
- Better tune confidence gains from optional contracts in later programs by @ppboyle
- Disable the Spaceplanes program, it's not ready for primetime yet. Those who currently have the program active won't lose it, however
- Remove soft cooldowns from limited completion contracts by @leudaimon in #2068
- Fix Lunar Mapper Contracts to require completing the Visual 2 experiment rather than having the camera on the craft by @Teykn in #2083
UI
- Change instances of "build" in the UI to "integrate" since what happens with rockets/planes is integrating them, they are presumed to arrive at the space center built. (Yes, this is strange for very early rockets, please bear with us until a manufacturing system is added to RP-1).
- Show an estimate on the net difference in salary for integrating a vessel, along with its time and its rollout cost and time. Note that this (along with time) is only an estimate and does not reflect efficiency gain over the course of integrating the vessel. This is net difference in salary because idle engineers aren't free, and this salary cost is not added to rollout cost because it is assumed the engineers would otherwise be occupied anyway when rolling out the vessel by @NathanKell
- Show total tooling cost and total unlock credit available in the KCT window in the editor
- Properly refresh Electricity mass in the Proc Avionics window when changing SM tank type on a proc avionics part -- Requires RF v15.6 by @siimav in #2084
- Add a tooltip to the Plans window when mousing over a vessel name to show its cost
- Fix completed optional contracts from completed programs not showing the confidence they granted when looking at them in the Mission Control archives tab
- Let players choose to use the latest screenshot instead of an automatic screenshot when creating and showing a Newspaper article. The setting is in the ingame RP-1 UI. By @pap1723
Other Changes
- Move the various Sep Motors into Early Solids
- Increase the rep cost of changing leaders by @NathanKell
- Change Easy and Normal rep multipliers to be more in line with the current rep balance. NOTE: It is recommended players new to PLC (RP-1 v2.x) play on Normal, not Moderate.
- Tooling now uses the Unlock Credit system along with parts and upgrades
- Fix an issue where recovered planes would claim to not fit in the hangar when being launched or airlaunched due to an issue with RealChute and its size reporting by @NathanKell
- Fix Restock Plus stock fairings being included as supported
- Add minSubjectsToComplete attribute to CollectScience parameter by @siimav in #2070
- Log individual maintenance components & many more costs by @siimav in #2080
- Log leader add/removes by @NathanKell
Full Changelog: v2.3.0.0...v2.4.0.0
v2.3.0.0
Programs and Contracts
- Rework X-Plane program by @pap1723 @ppboyle and @NathanKell NOTE there might be slight save-breakage here, cheat back any lost reputation if a contract failure occurs. The program should not require reflight of existing required contracts.
- Updates to SR, Early Sat, Targeted and Commnet contract reputation rewards. by @ppboyle in #2036
- Set Distance SR payload to a fixed amount and halve the per-level downrange increase by @siimav in #2032
- Fix Mars/Venus orbiter contracts confidence by @FioraAeterna in #2049
Leaders
- Fix Sarabhal typo so now extra confidence is correctly generated
- Rebalance RP-1 contractors and subcontractors by @NovemberOrWhatever in #2030
- Leader typo fixes by @NovemberOrWhatever in #2034
Funds
- Unlock Credit is now global, rather than per tech node
- Fix multiple issues with Unlock Credit when attempt to purchase locked parts and configs
- Clarify UI when unlocking configs as part of the Build Vessel UI
- Tooling support for Modular Nose Cone
- Clarify wording of Reputation / Subsidy tooltip
- Increase the effect of reputation on subsidy, lowering the rep required for maximum possible subsidy
- Fix WarpToFundTarget with high incomes by @FioraAeterna in #2064
Other Changes
- Fix incompatibility with Editor Extensions Redux
- Don't show engine config upgrades in the tech tree for engines that don't exist as parts
- Add Newspaper articles for Lunar Orbit and Crewed Orbit
- Switch papers to tabs and make them easier to read by @NovemberOrWhatever in #2065
- Fix Mass Spec experiments not starting as completed for landed/splashed/flying-low on Earth
- Added simplified Chinese Localization by @mbnull in #2001
- Configure Soviet/Russian Hall Effect thrusters by @Capkirk123 in #2063
- Moved Procedural Probe Core (ROTanks version) to start
- Fix UI bug where it looked like you could roll out vessels to pads undergoing reconditioning
- Lower default reputation loss on naut death (please manually update your RP-1 difficulty settings for existing games, the defaults is now 50 rep rather than 500)
- HasCompleted vessel parameter and RP1ContractTracker by @ryanc55 in #2021
New Contributors
- @mbnull made their first contribution in #2001
- @FioraAeterna made their first contribution in #2049
Full Changelog: v2.2.0.0...v2.3.0.0
v2.2.0.0
Crew Changes
- Start with no nauts
- Naut hiring cost decreased to 5k
- X-Planes program funding increased
- Applicants can be assigned in the VAB for sim purposes
Contract Changes
- Rework the altitude SR contracts by @siimav in #2000
- Adjust Distance SR tuning by @ppboyle in #2018
- First Orbital Recovery contract and Advanced Bio contracts require surface rather than orbital velocity. Adv Bio velocity requirements decreased slightly to compensate
- Fixed First Commercial Satellite not being a required contract for Targeted Satellites
- Remove rep penalty for canceling contracts
- Fix Animal test flights (CC has problems with multiple animal names)
Other Changes
- Fixed leader retirement / earliest-removal times being shown wrong when not in show-deadlines-as-dates mode
- Add missing Turpentine to LC resources
- The player's flag is used instead of the RP-1 badge in the Programs column in the Admin building
- Fix leader bonuses not applying to research estimates (for techs queued but not currently being researched)
- New LC window can now be repositioned
- Rename program speeds for clarity
- Don't double-count parent nodes when totaling up Unlock Credit for display
- Lower first-level Astronaut Complex maintenance
Full Changelog: v2.1.0.0...v2.2.0.0
v2.1.0 for KSP 1.12.x
What's Changed
- Added Russian translation by @Tagir-1 in #1972
- Update ROEE configs by @Capkirk123 in #1985
- Configs for RD220/221, RD270, staged combustion by @Capkirk123 in #1987
- Fix X-Planes Mach 2 Supersonic contract to only require 1 completion of the optional supersonic contract by @pap1723
- Continued addition of program source and optional/required information to contracts
- Fix some engine configs that should have been put in the FRSC line and were not, or had wrong costs
- Add an option to rename the Newspaper name (accessible via the RP-1 UI on the Settings tab)
- For clarity, rename Unlock Subsidy to Unlock Credit
- New launch complexes will no longer have initial pads with identical names as their parent LCs
- Fix missing description for Milton Rosen
- Fix Warp To Funds ending 1 fund short
Full Changelog: v2.0.2.0...v2.1.0.0
v2.0.2 for KSP 1.12.x
What's Changed
- Finally fix ROTanks-based procedural probe core not having avionics on load to flight
- Show popup on beginning LC renovation stating all engineers will move to unassigned and will need to be reassigned on renovation completing
- Fix typo in integration time formula that led to heavy/expensive rockets (i.e. Saturn I / Proton class) taking longer than planned
- Fix issue where some parts attached to pad infrastructure / launch clamps were not properly ignored for LC size/mass checks
- Remove starting TestFlight data from WAC Corporal engine and A-4 engine
- Fix Newspaper header and articles to properly show date
- Begin to list source program(s) and contract type in contract description
- Fix ResearchRateModifier not working, wherein leaders that stated they would modify research speed for a type of research (planes, hydrolox, solids, etc.) would not actually have that effect
- Fix Aerobee engine being hidden after purchase when Show Experimental Parts is turned off
Full Changelog: v2.0.1.0...v2.0.2.0
v1.13.2.2 for KSP 1.12.x - Legacy RP-1 bugfix
What's Changed
- Fix ROTanks-based procedural probe core not having avionics on load to flight
Full Changelog: v1.13.2.1...v1.13.2.2
v2.0.1 HOTFIX for KSP 1.12.x
What's Changed
- Fix an issue where Renovating (as opposed to Modifying) the Hangar would make RP-1 think it had become a Pad-type LC, preventing further planes from being built
- Deprecate remaining early avionics units (1m guidance ring, WAC and Aerobee cores)
- Fix typo in contract group name
Full Changelog: v2.0.0.0...v2.0.1.0
v2.0.0 - Programs and Launch Complexes Update
Notes
- This update is entirely incompatible with existing saves; it is SAVE-BREAKING. To prevent accidental save-breaking, it is not offered as an upgrade in CKAN. In order to upgrade to it, either create a new Express install, or uninstall the Express Install and then reinstall it. When given the choice make sure to select the regular RP-1 option, not Legacy RP-1.
Overview
- Programs is a new way of playing RP-1, where contracts are grouped into overarching Programs. Use the Administration Building to select your starting Program(s) and go from there. You will only have access to the contracts appropriate to your current Program(s), and those contracts will only reward rep (and sometimes Confidence, a new currency). Income comes from your programs' budgets, though you also get a large subsidy (towards salary and other maintenance costs). This subsidy increases year-over-year until the mid-60s, and varies based on your current reputation.
- The existing VAB/SPH build queues are replaced with Launch Complexes. The player can have any number of launch complexes, and LCs have size, mass and resource limits. The Hangar is a special case of LC.
- You can now appoint (and fire) certain historic Leaders. These leaders offer bonuses and penalties, and new slots unlock as you advance in your career.
- For a longer overview, see https://github.com/KSP-RO/RP-1/wiki/Launch-Complexes-and-Programs-Conversion-Guide
Crew
- Training now increases retirement time
- Tweak retirement extension rules
- Trainings build on each other now, so training for X-15 makes Mercury training faster (due to training for suborbital flight) etc.
- Training completions now shown in the KCT UI and can be warped to using KCT warpto
- When a tech needed for ongoing training is canceled, the associated training is canceled
- Crew deaths cost much more reputation
Science
- Add additional ROSolar tech levels to the tree
- Recovery to the VAB is now available at Advanced Capsules Materials Science
- Remove node cost limit gating as an RnD upgrade mechanic
- Tech tree overhaul, including splitting staged combustion research line into two separate lines, Oxidizer-rich and Fuel-rich
- Tweak costs of early nodes #1870
- Add tech progression to fairings
- Biological Sample moved to Early Tracking Systems
- Change all landed/splashed and flying-low science to be fully completed at game start instead of having 0 value
- Queued/researching nodes can be canceled from the RnD screen
Other Changes
- Rename mod folder from RP-0 to RP-1
- Remove first Mission Control upgrade
- KSP stock Engineer's Report is now accurate for RP-1 (and needed for the Launch Complex mechanics)
- Add support for many new fuel resources (different kerosene types, subcooled propellants etc)
- Remove many deprecated parts
- Fix blue highlighting on experimental parts (thanks talchas!)
- Rework all contracts with a long duration to not get reset on switching vessels
- Add support for many new or reworked engine configs introduced with RO v16
- Remove most prefab heatshield parts in favor of the procedural ROHeatshields part
- Add preview of contract parameters to Mission Control "All" tab
- Replace many science parts with models from BDB
- Begin adding support for localization
- Fix a longstanding bug with Principia and air launches not setting vessel situation correctly (and preventing correct naut flight logging)
- Fix previous debris not being cleared from pad during launch
- Display actual name of facility when upgrading a building
- Sort contracts in the contracts app so that real contracts show before records contracts
- Rework altitude and speed records
- Ignore ground support equipment/clamps (and anything attached to them) for vessel mass and size checks
Full Changelog: v1.13.0.0...v2.0.0.0
v1.13.2.1 for KSP 1.12.x - last Legacy RP-1 release
Notes
- This is the last (barring hotfixes) legacy RP-1 release. Please change over to the current v2.x line of RP-1, featuring Programs and Launch Complexes. You will need to uninstall the RP-1 Express Install and reinstall (or create a new KSP and RP-1 install) to do so, since saves are completely incompatible.
What's Changed
- Prevent proc avi from processing OnPartVolumeChanged events outside the Editor scene - fix broken avionics in flight
v1.13.2 for KSP 1.12
What's Changed
- Fix proc avionics starting ElectricCharge amount being broken after Realism Overhaul refactored tank patching
- Fix utilization and part volume of Proc Avionics for the Procedural Parts-based part to work around changes in recent PP releases
Full Changelog: v1.13.1.0...v1.13.2.0