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Releases: KSP-RO/RP-1

v2.7.1 for KSP 1.12.x

30 Jul 06:29
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What's Changed

  • Fix Orbital Flight w/ 2 Crew missing orbital requirements in flight by @Teykn in #2147
  • Fix program name in Altitude SR contract description by @siimav
  • Update funds tooltip (cached fund change over time) on leader appoint/remove by @NathanKell
  • Fix leaders that apply integration modifiers to parts by @NathanKell

Full Changelog: v2.7.0.0...v2.7.1.0

v2.7.0 for KSP 1.12.x

29 Jul 01:01
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What's Changed

Full Changelog: v2.6.4.0...v2.7.0.0

v2.6.4 for KSP 1.12.x

24 Jul 04:00
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What's Changed

  • First Crewed Orbital Flight: Update contract description for P&LC by @Amselfass in #2131
  • Fix sounding and satellite payload rounding errors issue by @Test-Account-KSP in #2134
  • Clean up some of the oddities in the mild and strongly backloaded funding curves by @ppboyle
  • Fix staff hiring cost modifiers being applied twice by @NathanKell
  • Change Uncrewed Test, Animal Test, and First Crewed Orbit to permit a single orbit, rather than slightly more than a single orbit at low orbit (change duration requirement from 90m to 87m) by @ppboyle
  • Change Mars and Venus orbit requirements from relying on maximum periapsis to relying on maximum apoapsis (7 and 1 day highly-elliptical orbits for first and repeatable contracts respectively). This provides a better basis than a multiple of body radius and is an actual requirement unlike a maximum periapsis (where one would naturally prefer the minimum periapsis possible) by @ppboyle
  • Add a confirmation prompt if you try to create or modify an LC such that it will not support the currently-loaded craft by @NathanKell
  • Highlight in yellow the minimum tonnage in the LC creation dialog if the minimum tonnage is too high for the currently-loaded craft by @NathanKell
  • Prevent starting Science Sandbox games since RP-1 doesn't support that. Instead show a popup dialog explaining this by @NathanKell

Full Changelog: v2.6.3.0...v2.6.4.0

v2.6.3 for KSP 1.12.x

20 Jul 06:09
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What's Changed

  • Construction times for buildings and for LC modification now takes the previous facility into account, considerably shortening build times, especially for later-tier / higher-cost facilities (albeit increasing per-day outlay, so construction rates less than 100% may be desired; change rate on the Construction tab). This change will only take effect on new constructions by @NathanKell
  • Revise resource cost multipliers again due to an oversight re: tooled vs untooled costs by @TwistedGiraffe
  • Reduce the rate at which unlock credit is generated by @ppboyle
  • Fix airlaunch no longer being active after a revert by @siimav
  • Fix leader effects not altering hiring costs (alteration was only cosmetic) by @NathanKell
  • Fix copy/paste errors in Venus Surface Exploration contracts by @Amselfass in #2120
  • Reduce Astronaut Complex Level 3 upgrade cost and reduce Crewed Lunar funding in exchange by @NovemberOrWhatever in #2124
  • Add RP-1 cost multiplier for new fairing side petal option by @ryanc55 in #2123
  • Fix an issue with Procedural Avionics "Preserve Dimensions" option where it could lead to more electricity than would fit in the tank by @siimav
  • Change "Complete" to "Completes" in the Mission/Proficiency Training UI for clarity by @NathanKell

Full Changelog: v2.6.2.0...v2.6.3.0

v2.6.2 for KSP 1.12.x

17 Jul 10:17
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What's Changed

  • Switch to a general integration cost for hazardous resources rather than the old per-part system. This should reduce spiky values for service modules and the like. This should result in similar integration times to before the changes to resource multipliers, except for a decrease in integration time for crewed vessels with fuel cells and hypergolics by @NathanKell
  • Fix an issue where a previous fix to subsidy calculations was only cosmetic, leading to lower than designed subsidy
  • Fix the Reputation tooltip overestimating reputation decay
  • Fix predicted subsidy in the Budget screen not taking leaders into account when predicting reputation decay
  • Fix Comm Test and Early Comm Satellite contracts not counting as optional for the Comm Network program
  • Refresh the Integration Info window when unlocking a part or upgrade
  • Fix the Fund Target in the Combined tab of Space Center Management not clearing correctly
  • Speed up rendering of the Combined tab
  • Mention the use of Shift (x10), Ctrl (x100), and Alt (Max Possible) for staff changes in the Staff window
  • Add a startup popup mentioning ROLoadingImages if it is not installed
  • Unstick HasCrewCapacity in contracts by @Teykn in #2113

Full Changelog: v2.6.1.1...v2.6.2.0

v2.6.1 for KSP 1.12.x

16 Jul 23:19
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NOTE: Loading Screens

  • Loading screen images have moved to the ROLoadingImages mod. Install this mod with CKAN if you want RO/RP-1 loading screens. It is a recommended mod with the Express Install.

What's Changed

  • Fix some broken training times for parts with underscores in their internal name
  • Fix a very bad bug where some leader traits were not taking effect, or were affecting other situations
  • Can no longer modify LCs if they are reconditioning or rolling out/recovering
  • Further tweak resource integration multipliers to decrease unexpected increases in integration time
  • Add a small LC efficiency upgrade to the first Materials Science node
  • Add a missing visual indication for the researcher efficiency upgrade in Satellites Era Electronics

Full Changelog: v2.6.0.0...v2.6.1.1

v2.6.0 for KSP 1.12.x

16 Jul 02:42
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NOTE: Loading Screens

  • Loading screen images have moved to the ROLoadingImages mod. Install this mod with CKAN if you want RO/RP-1 loading screens. It is a recommended mod with the Express Install.

What's Changed

  • Tone down toxic propellant resource multipliers; the build time increases were not intended to be so severe by @Capkirk123
  • Fix Administrator Chelomey not reducing confidence costs when activating programs by @NathanKell
  • Configure new Viking configs by @Capkirk123 in #2107
  • Lower the integration multipliers for nuclear/RTG tagged parts
  • Fix Crew Training defaulting to off on Easy difficulty
  • Add a popup to clarify that two, rather than one, starting programs can be activated
  • Make the Warp-directly-to Warp To Funds warping snappier
  • Fix the First Start dialog not hiding even when Don't Show Again was checked
  • Allow Flexibility in OrbitalFlight2 Contract by @Teykn in #2111
  • Put program in remaining contract descriptions and change requirements to sentence case consistently by @NovemberOrWhatever in #2108
  • Fix tip grammar and clarify why you need AC level 3 by @NovemberOrWhatever in #2109
  • Add a few more contracts to the required list for some programs by @NovemberOrWhatever in #2110

Full Changelog: v2.5.0.0...v2.6.0.0

v2.5.0 for KSP 1.12.x

15 Jul 07:20
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NOTE: Loading Screens

  • Loading screen images have moved to the ROLoadingImages mod. Install this mod with CKAN if you want RO/RP-1 loading screens. It is a recommended mod with the Express Install.

Programs and Contracts

  • Early Inner Planet Probes duration decreased from 13 to 10 years, with confidence cost reductions in line with the duration (and total funds) changes by @ppboyle
  • Tweak Comsat Test rewards up slightly
  • Fix First Solar Sat being able to be completed by using two vessels at once, one that launches to the orbit and the other that has the solar power
  • Fix being able to complete the Comm Network contract with only a single craft having the comm payload
  • Remove failure reputation from the last few contracts that had it
  • Fix eye-piercing red texts in contract details and crewed earth orbit contract descriptions by @byt3c in #2062
  • Add descriptions to some more programs by @NovemberOrWhatever in #2103
  • Explain Forced Run might be needed in the Atmosphere Analysis contract by @Capkirk123 in #2104

UI

  • Make loading screen tips localizable, add a few more and remove obsolete ones
  • RP-1 shows its logo at the start of loading and, if ROLoadingImages is not installed, shows its logo throughout the loading images portion of loading by @NathanKell
  • Allow adding a (Warp-to-)Fund Target to the Combined list in Space Center Management, rather than just warping directly
  • Replace usages of credit with unlock credit in Editor dialogs
  • Fix an issue where unlock credit would appear as a leader discount in cost dialogs
  • Clarify that net/effective integration salary is the salary paid to engineers above and beyond their idle salary for the duration of integrating the vessel, by tweaking the item name and adding a tooltip to the item in the KCT window in the editor
  • Speculative fix to a problem rendering RP-1 and KCT UIs during scene transition
  • Add a popup when the New/Upgrade/Reconstruct LC buttons are clicked without a valid vessel to base the new LC off. The popup describes how to use the functionality first: create the desired LV in the editor first, then click New (or Upgrade or Reconstruct) LC to have an LC tuned to that vessel

Other Changes

  • Add science-based KCT resource cost mults by @Capkirk123 in #1989
  • Move 1959 configs for RD107 and RD108 to 1959 instead of 1960 Orbital Rocketry
  • Fix an issue where mission and proficiency training could be begun without selecting any nauts

New Contributors

Full Changelog: v2.4.2.0...v2.5.0.0

v2.4.2 for KSP 1.12.x

10 Jul 06:56
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What's Changed

  • Crewed Lunar now requires Uncrewed Lunar Surface program to be either accepted (active) or completed by @NathanKell
  • SM-I tank part (but not tank definition) moved to Postwar MatSci by @NathanKell
  • Fix Kerbalism difficulty preset patcher not working correctly, leading to storm settings not taking effect by @NathanKell
  • Tweak commsat repeatable contracts to better scale reputation rewards by @ppboyle
  • Default to not use the stock message system for KCT completion events by @NathanKell
  • Add examples of what we've learned to science descriptions by @NovemberOrWhatever in #2090
  • Add polar sat to Early Satellites (Heavy) as an alternative to First Biosat by @NovemberOrWhatever in #2088
  • Center the airlaunch dialog by default by @siimav
  • Can no longer temporarily "appoint" the placeholder leaders by @NathanKell

Full Changelog: v2.4.1.0...v2.4.2.0

v2.4.1 Hotfix for KSP 1.12.x

03 Jul 23:46
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Hotfix

  • Fix being able to accept programs beyond the slot limit

Other Fixes

  • Increase soft cooldown length on comm sat contracts by @ppboyle
  • Correct grammar by @NovemberOrWhatever in #2087
  • Fix typo on Newspaper screenshot option by @pap1723
  • Fix an issue with leaders retiring improperly after revert (by fixing a base KSP issue with Planetarium.GetUniversalTime) by @NathanKell
  • Improve career log saving and loading by @siimav

Full Changelog: v2.4.0.0...v2.4.1.0