Releases: KSP-RO/RP-1
Releases · KSP-RO/RP-1
v2.7.1 for KSP 1.12.x
What's Changed
- Fix Orbital Flight w/ 2 Crew missing orbital requirements in flight by @Teykn in #2147
- Fix program name in Altitude SR contract description by @siimav
- Update funds tooltip (cached fund change over time) on leader appoint/remove by @NathanKell
- Fix leaders that apply integration modifiers to parts by @NathanKell
Full Changelog: v2.7.0.0...v2.7.1.0
v2.7.0 for KSP 1.12.x
What's Changed
- Show unlock credit gain on Budget tab by @NathanKell
- Fix ECM for the HG-3 engine and later hydrolox engines by @Capkirk123
- Fix a bunch of nonfunctional leaders by @NathanKell
- Change sounding rocket altitude contract interval to 50km by @siimav
- Remove cooldown on lunar sample return and add cooldown on X-plane (altitude) by @TwistedGiraffe in #2138
- Allow newspaper screenshots to be taken on contract parameter completion by @siimav in #2137
- Remove inclination mention from moonless bodies for orbital science probe contracts by @NovemberOrWhatever in #2135
- Better tracking station descriptions by @Capkirk123 and @NathanKell in #2139
- Add KerbalFoundries 2 configs, attempt 2 by @siimav in #2145
- Rebalance later tanks by @NovemberOrWhatever in #2136
- Tweak Karman Line newspaper wording by @NathanKell
- Fix reconditioning not being applied to correct launch pads by @NathanKell
Full Changelog: v2.6.4.0...v2.7.0.0
v2.6.4 for KSP 1.12.x
What's Changed
- First Crewed Orbital Flight: Update contract description for P&LC by @Amselfass in #2131
- Fix sounding and satellite payload rounding errors issue by @Test-Account-KSP in #2134
- Clean up some of the oddities in the mild and strongly backloaded funding curves by @ppboyle
- Fix staff hiring cost modifiers being applied twice by @NathanKell
- Change Uncrewed Test, Animal Test, and First Crewed Orbit to permit a single orbit, rather than slightly more than a single orbit at low orbit (change duration requirement from 90m to 87m) by @ppboyle
- Change Mars and Venus orbit requirements from relying on maximum periapsis to relying on maximum apoapsis (7 and 1 day highly-elliptical orbits for first and repeatable contracts respectively). This provides a better basis than a multiple of body radius and is an actual requirement unlike a maximum periapsis (where one would naturally prefer the minimum periapsis possible) by @ppboyle
- Add a confirmation prompt if you try to create or modify an LC such that it will not support the currently-loaded craft by @NathanKell
- Highlight in yellow the minimum tonnage in the LC creation dialog if the minimum tonnage is too high for the currently-loaded craft by @NathanKell
- Prevent starting Science Sandbox games since RP-1 doesn't support that. Instead show a popup dialog explaining this by @NathanKell
Full Changelog: v2.6.3.0...v2.6.4.0
v2.6.3 for KSP 1.12.x
What's Changed
- Construction times for buildings and for LC modification now takes the previous facility into account, considerably shortening build times, especially for later-tier / higher-cost facilities (albeit increasing per-day outlay, so construction rates less than 100% may be desired; change rate on the Construction tab). This change will only take effect on new constructions by @NathanKell
- Revise resource cost multipliers again due to an oversight re: tooled vs untooled costs by @TwistedGiraffe
- Reduce the rate at which unlock credit is generated by @ppboyle
- Fix airlaunch no longer being active after a revert by @siimav
- Fix leader effects not altering hiring costs (alteration was only cosmetic) by @NathanKell
- Fix copy/paste errors in Venus Surface Exploration contracts by @Amselfass in #2120
- Reduce Astronaut Complex Level 3 upgrade cost and reduce Crewed Lunar funding in exchange by @NovemberOrWhatever in #2124
- Add RP-1 cost multiplier for new fairing side petal option by @ryanc55 in #2123
- Fix an issue with Procedural Avionics "Preserve Dimensions" option where it could lead to more electricity than would fit in the tank by @siimav
- Change "Complete" to "Completes" in the Mission/Proficiency Training UI for clarity by @NathanKell
Full Changelog: v2.6.2.0...v2.6.3.0
v2.6.2 for KSP 1.12.x
What's Changed
- Switch to a general integration cost for hazardous resources rather than the old per-part system. This should reduce spiky values for service modules and the like. This should result in similar integration times to before the changes to resource multipliers, except for a decrease in integration time for crewed vessels with fuel cells and hypergolics by @NathanKell
- Fix an issue where a previous fix to subsidy calculations was only cosmetic, leading to lower than designed subsidy
- Fix the Reputation tooltip overestimating reputation decay
- Fix predicted subsidy in the Budget screen not taking leaders into account when predicting reputation decay
- Fix Comm Test and Early Comm Satellite contracts not counting as optional for the Comm Network program
- Refresh the Integration Info window when unlocking a part or upgrade
- Fix the Fund Target in the Combined tab of Space Center Management not clearing correctly
- Speed up rendering of the Combined tab
- Mention the use of Shift (x10), Ctrl (x100), and Alt (Max Possible) for staff changes in the Staff window
- Add a startup popup mentioning ROLoadingImages if it is not installed
- Unstick HasCrewCapacity in contracts by @Teykn in #2113
Full Changelog: v2.6.1.1...v2.6.2.0
v2.6.1 for KSP 1.12.x
NOTE: Loading Screens
- Loading screen images have moved to the ROLoadingImages mod. Install this mod with CKAN if you want RO/RP-1 loading screens. It is a recommended mod with the Express Install.
What's Changed
- Fix some broken training times for parts with underscores in their internal name
- Fix a very bad bug where some leader traits were not taking effect, or were affecting other situations
- Can no longer modify LCs if they are reconditioning or rolling out/recovering
- Further tweak resource integration multipliers to decrease unexpected increases in integration time
- Add a small LC efficiency upgrade to the first Materials Science node
- Add a missing visual indication for the researcher efficiency upgrade in Satellites Era Electronics
Full Changelog: v2.6.0.0...v2.6.1.1
v2.6.0 for KSP 1.12.x
NOTE: Loading Screens
- Loading screen images have moved to the ROLoadingImages mod. Install this mod with CKAN if you want RO/RP-1 loading screens. It is a recommended mod with the Express Install.
What's Changed
- Tone down toxic propellant resource multipliers; the build time increases were not intended to be so severe by @Capkirk123
- Fix Administrator Chelomey not reducing confidence costs when activating programs by @NathanKell
- Configure new Viking configs by @Capkirk123 in #2107
- Lower the integration multipliers for nuclear/RTG tagged parts
- Fix Crew Training defaulting to off on Easy difficulty
- Add a popup to clarify that two, rather than one, starting programs can be activated
- Make the Warp-directly-to Warp To Funds warping snappier
- Fix the First Start dialog not hiding even when Don't Show Again was checked
- Allow Flexibility in OrbitalFlight2 Contract by @Teykn in #2111
- Put program in remaining contract descriptions and change requirements to sentence case consistently by @NovemberOrWhatever in #2108
- Fix tip grammar and clarify why you need AC level 3 by @NovemberOrWhatever in #2109
- Add a few more contracts to the required list for some programs by @NovemberOrWhatever in #2110
Full Changelog: v2.5.0.0...v2.6.0.0
v2.5.0 for KSP 1.12.x
NOTE: Loading Screens
- Loading screen images have moved to the ROLoadingImages mod. Install this mod with CKAN if you want RO/RP-1 loading screens. It is a recommended mod with the Express Install.
Programs and Contracts
- Early Inner Planet Probes duration decreased from 13 to 10 years, with confidence cost reductions in line with the duration (and total funds) changes by @ppboyle
- Tweak Comsat Test rewards up slightly
- Fix First Solar Sat being able to be completed by using two vessels at once, one that launches to the orbit and the other that has the solar power
- Fix being able to complete the Comm Network contract with only a single craft having the comm payload
- Remove failure reputation from the last few contracts that had it
- Fix eye-piercing red texts in contract details and crewed earth orbit contract descriptions by @byt3c in #2062
- Add descriptions to some more programs by @NovemberOrWhatever in #2103
- Explain Forced Run might be needed in the Atmosphere Analysis contract by @Capkirk123 in #2104
UI
- Make loading screen tips localizable, add a few more and remove obsolete ones
- RP-1 shows its logo at the start of loading and, if ROLoadingImages is not installed, shows its logo throughout the loading images portion of loading by @NathanKell
- Allow adding a (Warp-to-)Fund Target to the Combined list in Space Center Management, rather than just warping directly
- Replace usages of credit with unlock credit in Editor dialogs
- Fix an issue where unlock credit would appear as a leader discount in cost dialogs
- Clarify that net/effective integration salary is the salary paid to engineers above and beyond their idle salary for the duration of integrating the vessel, by tweaking the item name and adding a tooltip to the item in the KCT window in the editor
- Speculative fix to a problem rendering RP-1 and KCT UIs during scene transition
- Add a popup when the New/Upgrade/Reconstruct LC buttons are clicked without a valid vessel to base the new LC off. The popup describes how to use the functionality first: create the desired LV in the editor first, then click New (or Upgrade or Reconstruct) LC to have an LC tuned to that vessel
Other Changes
- Add science-based KCT resource cost mults by @Capkirk123 in #1989
- Move 1959 configs for RD107 and RD108 to 1959 instead of 1960 Orbital Rocketry
- Fix an issue where mission and proficiency training could be begun without selecting any nauts
New Contributors
Full Changelog: v2.4.2.0...v2.5.0.0
v2.4.2 for KSP 1.12.x
What's Changed
- Crewed Lunar now requires Uncrewed Lunar Surface program to be either accepted (active) or completed by @NathanKell
- SM-I tank part (but not tank definition) moved to Postwar MatSci by @NathanKell
- Fix Kerbalism difficulty preset patcher not working correctly, leading to storm settings not taking effect by @NathanKell
- Tweak commsat repeatable contracts to better scale reputation rewards by @ppboyle
- Default to not use the stock message system for KCT completion events by @NathanKell
- Add examples of what we've learned to science descriptions by @NovemberOrWhatever in #2090
- Add polar sat to Early Satellites (Heavy) as an alternative to First Biosat by @NovemberOrWhatever in #2088
- Center the airlaunch dialog by default by @siimav
- Can no longer temporarily "appoint" the placeholder leaders by @NathanKell
Full Changelog: v2.4.1.0...v2.4.2.0
v2.4.1 Hotfix for KSP 1.12.x
Hotfix
- Fix being able to accept programs beyond the slot limit
Other Fixes
- Increase soft cooldown length on comm sat contracts by @ppboyle
- Correct grammar by @NovemberOrWhatever in #2087
- Fix typo on Newspaper screenshot option by @pap1723
- Fix an issue with leaders retiring improperly after revert (by fixing a base KSP issue with Planetarium.GetUniversalTime) by @NathanKell
- Improve career log saving and loading by @siimav
Full Changelog: v2.4.0.0...v2.4.1.0