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Updated README.md
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ensou04 committed Jul 8, 2022
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Expand Up @@ -10,30 +10,26 @@ If you release a mod that uses RSE, let me know so I can add it here in a list!

## Features
### Audio Muffler
- Normal: Mixer based Audio Muffler with Dedicated channels for Exterior Sounds, Focused Vessel and Interior. With Doppler Effect.
- AirSim Lite: Simple Mach Effects and Sonic Booms
- AirSim: Parts with RSE Modules will simulate realistic sound attenuation over distance, comb-filtering, mach effects, sonic booms (via ShipEffects) and distortion. Stock sound sources has basic mach and distance attenuation (volume or filter based) support.
- **Normal**: Mixer based Audio Muffler with Dedicated channels for Exterior Sounds, Focused Vessel and Interior. With Doppler Effect.
- **AirSim** Lite: Simple Mach Effects and Sonic Booms
- **AirSim**: Parts with RSE Modules will simulate realistic sound attenuation over distance, comb-filtering, mach effects, sonic booms (via ShipEffects) and distortion. Stock sound sources has basic mach and distance attenuation (volume or filter based) support.

### Master Audio Limiter/Compressor
Sound Mastering that controls the overall loudness of the game with Adjustable Amount for different dynamics.
Sound Mastering that controls the overall loudness of the game with Adjustable Amount for different dynamics with the "Auto-Limiter" feature or you can tweak your own settings.

### Part Modules
Apply sounds with Layering Capabilities with these part modules.
For eg: Using a different Loop sample for low thrust compared to High Thrust on a single Engine.
Part Modules dedicated for assigning and controlling sound effects for Parts beyond what the regular stock audio can do. Including parts that didn't have any support for sounds before like Rotors, Wheels and Kerbal Jetpacks.
- RSE_Engines
- RSE_RCS
- RSE_Wheels
- RSE_RotorEngines
- RSE_KerbalEVA (For Jetpacks)

Replace and/or Add Sounds to Decouplers, Launch Clamps and Docking Ports.
- RSE_Coupler
- RSE_AUDIO (A Simpler non-layer EFFECTS Node version of RSE Modules for drop-in replacement of Stock AUDIO{} with full AirSim Support and a more direct Muffling Support.)

EFFECTS Nodes - A Simpler non-layer version of RSE Modules for drop-in replacement of Stock AUDIO{} with full AirSim Support and a more direct Muffling Support.
- RSE_AUDIO

### ShipEffects & ShipEffectsCollisions
### ShipEffects
**Physics based Sound Effects System**
- Add sounds and assign it's Pitch or Volume to any physics variable available for each Vessel
- Add Collision Sound Effects for different surfaces to any Part
- Replace or Disable Staging Sound Effects
- Add Sounds and assign it's Pitch or Volume to any physics event available for each Vessel. (air pressure, jerk, g-forces, etc)
- Add Sonic Boom sound during Mach Events.
- Replace or Disable Staging Sound Effects.
- ShipEffectsCollisions (Part Module) - Add Collision Sound Effects for different impact surfaces to any Part.

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