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BattleTool and full message collection instead of summary #102
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Owner
KarmaKamikaze
commented
Nov 1, 2024
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edited
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- We add the BattleTool, which will handle combat and battles between characters in the narrative
- It is possible to do sparring fights and mock battle doing harmless damage
- We provide an option to disable summarization of the narrative, instead sending the entire message collection each query
- This was added to properly compare the ReAct version of ChatRPG to the non-ReAct version.
- FindCharacter is better at finding the right character, using context messages, while returning no character when appropriate
- Added examples to FindCharacter instructions
- Switch to GPT-4o model
- Removed markdown in responses
- Fix environment and character loading after the initial campaign is presented by moving it to AfterRender
- Made saving run as a task so player can input their next action faster
- Added a progress spinner to indicate when the archivist is saving the campaign behind the scenes
summarize the narrative, instead sending the entire message collection
right character and returning none when appropriate
damniko
reviewed
Nov 6, 2024
@@ -79,7 +79,7 @@ public ReActAgentChain( | |||
string? gameSummary = null, | |||
string inputKey = "input", | |||
string outputKey = "text", | |||
int maxActions = 10) | |||
int maxActions = 20) |
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Pump Up Those Numbers!!!
Sarmisuper
approved these changes
Nov 7, 2024
This was
linked to
issues
Nov 11, 2024
…ting. (This does make it seem a bit weird to the user though as they dont know when the game is finished updating the campaign with new characters.)
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