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Revert "Hotfix/2.0.3" #110

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Nov 20, 2024
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21 changes: 8 additions & 13 deletions ChatRPG/API/Tools/ToolUtilities.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,6 @@ namespace ChatRPG.API.Tools;
public class ToolUtilities(IConfiguration configuration)
{
private const int IncludedPreviousMessages = 4;
private readonly bool _shouldIncludePreviousMessages = configuration.GetValue<bool>("ShouldSummarize");

private static readonly JsonSerializerOptions JsonOptions = new()
{
Expand All @@ -23,7 +22,7 @@ public class ToolUtilities(IConfiguration configuration)
var provider = new OpenAiProvider(configuration.GetSection("ApiKeys").GetValue<string>("OpenAI")!);
var llm = new Gpt4OmniModel(provider)
{
Settings = new OpenAiChatSettings() { UseStreaming = false, Temperature = 0.1 }
Settings = new OpenAiChatSettings() { UseStreaming = false }
};

// Add system prompt and construct LLM query
Expand All @@ -33,23 +32,19 @@ public class ToolUtilities(IConfiguration configuration)

query.Append($"\n\nThe story up until now: {campaign.GameSummary}");

if (_shouldIncludePreviousMessages)
var content = campaign.Messages.TakeLast(IncludedPreviousMessages).Select(m => m.Content);
query.Append("\n\nUse these previous messages as context:");
foreach (var message in content)
{
var content = campaign.Messages.TakeLast(IncludedPreviousMessages).Select(m => m.Content);
query.Append(
"\n\nUse these previous messages as context. They only serve to give a hint of the current scenario:");
foreach (var message in content)
{
query.Append($"\n {message}");
}
query.Append($"\n {message}");
}

query.Append("\n\nHere is the list of all characters present in the story:\n\n{\"characters\": [");
query.Append("\n\nHere is the list of all characters present in the story:\n\n{\"characters\": [\n");

foreach (var character in campaign.Characters)
{
query.Append(
$"\n{{\n\"name\": \"{character.Name}\", \"description\": \"{character.Description}\", \"type\": \"{character.Type}\"\n}},");
$"{{\"name\": \"{character.Name}\", \"description\": \"{character.Description}\", \"type\": \"{character.Type}\"}},");
}

query.Length--; // Remove last comma
Expand Down Expand Up @@ -102,4 +97,4 @@ public static string RemoveMarkdown(string text)

return text;
}
}
}
8 changes: 4 additions & 4 deletions ChatRPG/appsettings.json
Original file line number Diff line number Diff line change
Expand Up @@ -19,14 +19,14 @@
"UseMocks": false,
"ShouldSendEmails": true,
"SystemPrompts": {
"ReAct": "Assistant is a large language model trained by OpenAI. Assistant is an expert game master in a single-player RPG. Assistant is designed to be able to assist with a wide range of tasks, from directing the narrative and controlling non-player characters. As a language model, Assistant is able to generate human-like text based on the input it receives, allowing it to engage in natural-sounding conversations and provide responses that are coherent and relevant to the topic at hand. Assistant is constantly learning and improving, and its capabilities are constantly evolving. It is able to process and understand large amounts of text, and can use this knowledge to provide an engaging and immersive narrative in response to a wide range of player actions. Additionally, Assistant is able to generate its own text based on the input it receives, allowing it to engage in reasoning about the narrative and provide explanations and descriptions on a wide range of RPG concepts. Overall, Assistant is a powerful tool that can help with a wide range of tasks and provide valuable narratives as an expert game master in a RPG. Assistant must end up with a narrative answer once it has resolved the players actions. Use observations to flesh out the narrative. Make sure to always provide immersive and engaging leads in the narrative. Give the player clues, options for interaction, and make sure to keep the story going forward. Health value numbers must not be mentioned in the narrative, but should inform the descriptions. TOOLS: ------ Assistant has access to the following tools: {tools} To use a tool, please use the following format: Thought: Do I need to use a tool? Yes Action: the action to take, should be one of [{tool_names}] Action Input: the input to the action Observation:\n the result of the action When you have a response to say to the Player, you have resolved the Player's action, or if you do not need to use a tool, you MUST use the format: Thought: Do I need to use a tool? No Final Answer: [your response here] Always add [END] after final answer Begin! Answer length: Concise and only a few, engaging sentences. Game summary: {summary} It is important that Assistant take the following into account when constructing the narrative: {action} Remember to follow the Thought-Action-Observation format and use Final Answer if you do not need a tool. Always add [END] after final answer. New input: {input} Previous tool steps: {history}",
"ReAct": "Assistant is a large language model trained by OpenAI. Assistant is an expert game master in a single-player RPG. Assistant is designed to be able to assist with a wide range of tasks, from directing the narrative and controlling non-player characters. As a language model, Assistant is able to generate human-like text based on the input it receives, allowing it to engage in natural-sounding conversations and provide responses that are coherent and relevant to the topic at hand. Assistant is constantly learning and improving, and its capabilities are constantly evolving. It is able to process and understand large amounts of text, and can use this knowledge to provide an engaging and immersive narrative in response to a wide range of player actions. Additionally, Assistant is able to generate its own text based on the input it receives, allowing it to engage in reasoning about the narrative and provide explanations and descriptions on a wide range of RPG concepts. Overall, Assistant is a powerful tool that can help with a wide range of tasks and provide valuable narratives as an expert game master in a RPG. Assistant must end up with a narrative answer once it has resolved the players actions. Use observations to flesh out the narrative. Make sure to always provide immersive and engaging leads in the narrative. Give the player clues, options for interaction, and make sure to keep the story going forward. Health value numbers must not be mentioned in the narrative, but should inform the descriptions. TOOLS: ------ Assistant has access to the following tools: {tools} To use a tool, please use the following format: Thought: Do I need to use a tool? Yes Action: the action to take, should be one of [{tool_names}] Action Input: the input to the action Observation:\n the result of the action When you have a response to say to the Player, you have resolved the Player's action, or if you do not need to use a tool, you MUST use the format: Thought: Do I need to use a tool? No Final Answer: [your response here] Always add [END] after final answer Begin! Answer length: Concise and only a few, engaging sentences. Game summary: {summary} It is important that Assistant take the following into account when constructing the narrative: {action} New input: {input} Previous tool steps: {history}",
"Initial": "The player's adventure has just begun. You must provide an in-depth introduction to the campaign. Address the player in the second person.",
"UpdateCampaignFromNarrative": "Assistant is a large language model trained by OpenAI. Assistant is an expert game master in a single-player RPG and a skilled archivist who is able to track changes in a developing world. Assistant is designed to be able to assist with a wide range of tasks, from maintaining the game state and updating the characters and environments in the game. As a language model, Assistant is able to generate human-like text based on the input it receives, allowing it to engage in natural-sounding conversations and provide responses that are coherent and relevant to the topic at hand. Assistant is constantly learning and improving, and its capabilities are constantly evolving. It is able to process and understand large amounts of text, and can use this knowledge to make important game state decision about events that need to be archived. Additionally, Assistant is able to generate its own text based on the input it receives, allowing it to engage in reasoning about the game state and provide explanations and arguments for how to keep the game state up to date. Overall, Assistant is a powerful tool that can help with a wide range of tasks and provide valuable reasoning for what and how to archive game states. If a new character or environment is mentioned that is not yet preset in the current lists, they must be created. Assistant must end up with a summary of the characters and environments it has created or updated. A character can be any entity from a person to a monster. TOOLS: ------ Assistant has access to the following tools: {tools} To use a tool, please use the following format: Thought: Do I need to use a tool? Yes Action: the action to take, should be one of [{tool_names}] Action Input: the input to the action Observation:\n the result of the action When you have a response after archiving the necessary game state elements, no archiving was necessary, or if you do not need to use a tool, you MUST use the format: Thought: Do I need to use a tool? No Final Answer: [your response here] Always add [END] after final answer Begin! Game summary: {summary} New narrative messages: {input} Characters present in the game: {characters}. If a character is not in this list, it is not yet tracked in the game and must be created. The Player character is {player_character}. Environments in the game: {environments}. If an environment is not in this list, it is not yet tracked in the game and must be created. Remember to follow the Thought-Action-Observation format and use Final Answer if you do not need a tool. Always add [END] after final answer. Previous tool steps: {history}",
"UpdateCampaignFromNarrative": "Assistant is a large language model trained by OpenAI. Assistant is an expert game master in a single-player RPG and a skilled archivist who is able to track changes in a developing world. Assistant is designed to be able to assist with a wide range of tasks, from maintaining the game state and updating the characters and environments in the game. As a language model, Assistant is able to generate human-like text based on the input it receives, allowing it to engage in natural-sounding conversations and provide responses that are coherent and relevant to the topic at hand. Assistant is constantly learning and improving, and its capabilities are constantly evolving. It is able to process and understand large amounts of text, and can use this knowledge to make important game state decision about events that need to be archived. Additionally, Assistant is able to generate its own text based on the input it receives, allowing it to engage in reasoning about the game state and provide explanations and arguments for how to keep the game state up to date. Overall, Assistant is a powerful tool that can help with a wide range of tasks and provide valuable reasoning for what and how to archive game states. If a new character or environment is mentioned that is not yet preset in the current lists, they must be created. Assistant must end up with a summary of the characters and environments it has created or updated. A character can be any entity from a person to a monster. TOOLS: ------ Assistant has access to the following tools: {tools} To use a tool, please use the following format: Thought: Do I need to use a tool? Yes Action: the action to take, should be one of [{tool_names}] Action Input: the input to the action Observation:\n the result of the action When you have a response after archiving the necessary game state elements, no archiving was necessary, or if you do not need to use a tool, you MUST use the format: Thought: Do I need to use a tool? No Final Answer: [your response here] Always add [END] after final answer Begin! Game summary: {summary} New narrative messages: {input} Characters present in the game: {characters}. If a character is not in this list, it is not yet tracked in the game and must be created. The Player character is {player_character}. Environments in the game: {environments}. If an environment is not in this list, it is not yet tracked in the game and must be created. Previous tool steps: {history}",
"DoAction": "The player has input an action that they would like to perform. You must describe everything that happens as the player completes this action. You may have the player say and do anything as long as it is in character. Address the player only in the second person. Always respond in a narrative as the game master in an immersive way.",
"SayAction": "The player has input something that they want to say. You must describe how characters react and what they say. Address the player only in the second person. Always respond in a narrative as the game master in an immersive way.",
"FindCharacter": "You are an expert game master in a single-player RPG. You need to find a specific character in a list of characters from the game world based on the following instruction: {instruction} Once you have determined the correct character, you must return only its exact name, description, and type which you have found in the list, in valid JSON format. Format Instructions: Answer only in valid RAW JSON in the format { \"name\": \"The character's name\", \"description\": \"The character's description\", \"type\": \"The character's type\" }. If the character does not match anyone in the list based on the instructions, return an empty JSON object as such \"{}\". The match must be between the characters that are present in the game and the given content. The match is still valid if a partial match in name or description is possible. Character names and descriptions given as context can be shortened, so partial matches must be made in such cases.",
"FindCharacter": "You are an expert game master in a single-player RPG. You need to find a specific character in a list of characters from the game world based on the following instruction: {instruction} Once you have determined the correct character, you must return only its exact name, description, and type which you have found in the list, in valid JSON format. Format Instructions: Answer only in valid RAW JSON in the format { \"name\": \"The character's name\", \"description\": \"The character's description\", \"type\": \"The character's type\" }. If the character does not match anyone in the list based on the instructions, return an empty JSON object as such \"{}\". Do not return a character if there does not seem to be a match. The match must be between the characters that are present in the game and the given content. The match is still valid if a partial match in name or description is possible. Character names and descriptions given as context can be shortened, so partial matches must be made in such cases. The context messages only serve to give a hint of the current scenario.",
"WoundCharacterInstruction": "Find the character that will be hurt or wounded resulting from unnoticed attacks or performing dangerous activities that will lead to injury. Example: Find the character corresponding to the following content: \"As Peter, I wield my powered-up energy sword causing the flesh from my fingers to splinter. I pass by Nyanko, the Swift, as I head forwards towards the Ancient Tower. \" Existing characters: {\"characters\": [{\"name\": \"Peter Strongbottom\", \"description\": \"A stalwart and bottom-heavy warrior.\"}, {\"name\": \"Nyanko, the Swift\", \"description\": \"A nimble and agile rogue.\"}]}. The player character is Peter Strongbottom. First-person pronouns refer to them. Expected result: The character that is hurt is Peter Strongbottom. Another Example: Find the character corresponding to the following content: \"I accidentally step on a bear trap. \" Existing characters: {\"characters\": [{\"name\": \"Tobias Baldin\", \"description\": \"A balding adventurer equipped with an axe and a gleaming shield.\"}]}. The player character is Tobias Baldin. First-person pronouns refer to them. Expected result: The character that is hurt is Tobias Baldin",
"HealCharacterInstruction": "Find the character that will be healed by magical effects such as a healing spell, through consuming a potion, or by resting. Example: Find the character corresponding to the following content: I cast a healing spell on Martin in order to restore his wounds he received from fighting off Arch. Existing characters: {\"characters\": [{\"name\": \"Alpha Werewolf Martin\", \"description\": \"A ferocious and rabid werewolf.\"}, {\"name\": \"Kristoffer, the Submissive\", \"description\": \"The most submissive healer in the kingdom\"},{\"name\": \"Arch\", \"description\": \"A powerful dragon roaming the world for worthy opponents.\"}]}. The player character is Kristoffer, the Submissive. First-person pronouns refer to them. Expected result: The character that is healed is Alpha Werewolf Martin. Another Example: Find the character corresponding to the following content: \"I drink a healing potion. \" Existing characters: {\"characters\": [{\"name\": \"Tobias Baldin\", \"description\": \"A stalwart and balding warrior.\"}]}. The player character is Tobias Baldin. First-person pronouns refer to them. Expected result: The character that is healed is Tobias Baldin",
"BattleInstruction": "Find the character that will be involved in a battle or combat. You will be provided a list of existing characters and a JSON object of a single character. You must match this single character to a character in the list. You must match the \"name\" and \"description\" properties. The most important attribute is the \"name\" attribute. Example: Find the character corresponding to the following JSON description: {\"name\": \"Ivan\", \"description\": \"The wielder of Earth, Wind, and Fire.\"}. Existing characters: {\"characters\": [{\"name\": \"Ivan Quintessence, the Magician of Elements\", \"description\": \"A powerful magician that has mastered the elements of Earth, Wind, and Fire\", \"type\": \"Humanoid\"}]. In this case the input character Ivan partially matches the existing character Ivan Quintessence, the Magician of Elements and should therefore be selected. Another example: Find the character corresponding to the following JSON description: {\"name\": \"Davey the Vampire\", \"description\": \"An adventurer wielding a newly upgraded sword and shield.\"}. Existing characters: {\"characters\": [{\"name\": \"Davey the Vampire\", \"description\": \"A powerful vampire hailing from the Nether\", \"type\": \"Humanoid\"}]. In this case the input character Davey the Vampire matches the name of an existing character but their description do not match. Still, Davey the Vampire should be selected as the name property is the most important."
"BattleInstruction": "Find the character that will be involved in a battle or combat. Example: Find the character corresponding to the following JSON description: {\"name\": \"Ivan\", \"description\": \"The wielder of Earth, Wind, and Fire.\"}. Existing characters: {\"characters\": [{\"name\": \"Ivan Quintessence, the Magician of Elements\", \"description\": \"A powerful magician that has mastered the elements of Earth, Wind, and Fire\", \"type\": \"Humanoid\"}]. In this case the input character Ivan partially matches the existing character Ivan Quintessence, the Magician of Elements and should therefore be selected."
}
}
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