Releases: KazDragon/munin
Releases · KazDragon/munin
Version 0.7.3
What's Changed
- refactor tests involving canvases by @KazDragon in #266
- Implement ansi rendering for scrollbars by @KazDragon in #267
- refactor all to use border glyphs by @KazDragon in #268
- Comment out shared library build until solved by @KazDragon in #269
- Create docker image for VSCode/WSL development by @KazDragon in #270
- Replace boost::make_unique with std::make_unique by @KazDragon in #271
- fix: scrollbar div/0 error when component slightly larger than viewport by @KazDragon in #272
Full Changelog: v0.7.2...v0.7.3
Version 0.7.2
What Changed
- Automated code formatting, updated tooling and some modernization
Version 0.7.1
Munin now requires Terminal++ v3, and Console++ v0.1.1 if it is built with MUNIN_WITH_CONSOLE.
Version 0.7.0
Munin now requires C++17.
Version 0.6.1
Edits can now have their entire content set at once.
Version 0.6
Breaking Change
- Updated API to match that of updated dependency Terminal++ v.2.3.0. See changes in munin::window.
New Features
- Added new optional console_application class which binds to Console++. This dependency is enabled with MUNIN_WITH_CONSOLEPP=ON
Version 0.5.0
Features:
- components for text manipulation: text_area, edit
- components for navigating text components; scrollbars, etc.
- a component for viewing lists of items
Version 0.3.11
- Munin is now accessed in the KazDragon namespace in CMake.
Version 0.3.10
- Implemented a list control
- Updated requirements to Terminal++ v2.0.1.
Version 0.3.9
Munin can now be optionally built using Conan to manage its dependencies, instead of using system dependencies.