Shooteroo is simple dodge game using OpenGL written in C++.
Developed by Kami-Kaze (@KanjiuAkuma)
Survive as long as you can.
Flying projectiles will kill you if the hit you.
Monsters will also kill you if they reach you, but you can kill those.
Shoot (Q
):
Shoot a bullet, that kills hostiles, towards the cursor.
Boost (W
):
Gain increased movement speed boost for a shot time.
Blink (E
):
Blink a short distance towards the cursor.
Ult (R
):
Turn invulnerable to projectiles
gain increased movement speed and
reduce cooldowns of other abilities
for a short time.
Mouse
Left click
: (Re-) start the game
Right click
: Move
Keyboard
Q
: Shoot
W
: Boost
E
: Blink
R
: Ult
S
: stop the player
H
: show this window
O
: open the option window
Escape
: close the game
Debug:
Logs output to the console,
Has padding around game content view,
Shows settings by default,
Does not spawn projectiles and hostiles by default.
Release:
No console.
A lot of the engine code, is based of Hazel engine by @TheCherno and modified to fit my needs.