SotN Editor 0.0.1
This is the first initial release of SotN Editor.
Known issues include:
RBO5.BIN
crashes due to a null pointer dereference related to mishandled sprites- Some rooms overlap each other
- Some sprites utilizing POLY_GT4 structs display on top of other rooms
- The lever in NO1 (Outer Wall) has a mismatched CLUT
- Room 9 in DAI (Royal Chapel) has weird texture/POLY_GT4 oddities
- More accurate POLY_GT4 handling is required
- Oddities in ST0 need to be analyzed (no breakables in Room 1 or Room 3, weird Richter thing, etc.)
- Rocks in WRP don't show up