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SotN Editor 0.0.1

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@KernelEquinox KernelEquinox released this 22 Oct 21:40
· 13 commits to main since this release

This is the first initial release of SotN Editor.

Known issues include:

  • RBO5.BIN crashes due to a null pointer dereference related to mishandled sprites
  • Some rooms overlap each other
  • Some sprites utilizing POLY_GT4 structs display on top of other rooms
  • The lever in NO1 (Outer Wall) has a mismatched CLUT
  • Room 9 in DAI (Royal Chapel) has weird texture/POLY_GT4 oddities
  • More accurate POLY_GT4 handling is required
  • Oddities in ST0 need to be analyzed (no breakables in Room 1 or Room 3, weird Richter thing, etc.)
  • Rocks in WRP don't show up