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SotN Editor 0.0.2

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@KernelEquinox KernelEquinox released this 02 Nov 05:01
· 13 commits to main since this release

Fixed a few bugs and introduced some new functionality.

A few of the changes include:

  • Added automated Windows/Mac/Linux builds
  • Added instructions for building on each platform
  • Added sprite rotation functionality
  • Added the ability to copy entity properties to the clipboard
  • Renamed a few entity properties to better reflect their actual purpose
  • Map loading now takes place in a separate thread to prevent the program from hanging
  • RBO5 no longer crashes the program due to null sprites
  • POLY_GT4 struct detection is now more accurate
  • Simplified building steps on Windows

Full Changelog: https://github.com/KernelEquinox/SotN-Editor/commits/0.0.2