SotN Editor 0.0.2
Fixed a few bugs and introduced some new functionality.
A few of the changes include:
- Added automated Windows/Mac/Linux builds
- Added instructions for building on each platform
- Added sprite rotation functionality
- Added the ability to copy entity properties to the clipboard
- Renamed a few entity properties to better reflect their actual purpose
- Map loading now takes place in a separate thread to prevent the program from hanging
- RBO5 no longer crashes the program due to null sprites
- POLY_GT4 struct detection is now more accurate
- Simplified building steps on Windows
Full Changelog: https://github.com/KernelEquinox/SotN-Editor/commits/0.0.2