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1.3.0 #26
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- Implementation of ConfigManager, ConfigData and MessageFormatter classes - The use of JSON as the main method of configuration, hence the inclusion of rapidjson library - Ditching support for EuroScope 3.1d - removal of useless inst pointer and use pMyPlugin instead - discord-rpc included as a submodule for recompilation purposes (for debugging, no code changes) - Init phase: Obtaining file path would break if the module name was not exactly DiscordEuroscope.dll. This approach was tweaked to support any variation to this name. - Ditching the conventional method of radio callsigns (as a text file) and the implementation of the radio callsigns in the JSON config file. - Implementation of a commandline ".discord hotreload" to quickly reload the config file. More documentation to follow..
total_inrange and total_tracked were accidentally misplaced.
* GitHub Action: Create msbuild.yml
+ Changes to JSON config structure
JSON element "custom" has been renamed to "custom_callsigns" The value of this element was changed from array of objects to a single object of indefinite amount of elements. This object will hold two values: 1. the callsign, which can be a strict constant or a regex (element name) 2. the corresponding radio callsign (element value) Example: "radio_callsigns": { "config": { "load_from_ese": false, "path_to_ese" : "..\\..\\" }, "custom_callsigns": { "^HECC_CTR$": "Cairo Control Bandbox", "^HECC_(\\d+)(?:_)CTR$" : "Cairo Control ACC $0" } }
This commit introduces buttons to the rich presences. The JSON structure would be like this: ```"buttons": [ { "label": "Global Button1", "url": "https://url" }, { "label": "Global Button2", "url": "https://url" } ]``` The buttons array can contain 2 elements as a maximum. Like other parameters, the buttons can be implemented globally and in each state.
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