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Update the readme and the submodule URLs
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RobDangerous committed Feb 21, 2025
1 parent aa0a00c commit e8734b0
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12 changes: 6 additions & 6 deletions .gitmodules
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[submodule "Tools/windows_x64"]
path = Tools/windows_x64
url = https://github.com/Kode/KincTools_windows_x64.git
url = https://github.com/Kode/KoreTools_windows_x64.git
branch = main
shallow = true
[submodule "Tools/macos"]
path = Tools/macos
url = https://github.com/Kode/KincTools_macos.git
url = https://github.com/Kode/KoreTools_macos.git
branch = main
shallow = true
[submodule "Tools/linux_x64"]
path = Tools/linux_x64
url = https://github.com/Kode/KincTools_linux_x64.git
url = https://github.com/Kode/KoreTools_linux_x64.git
branch = main
shallow = true
[submodule "Tools/linux_arm"]
path = Tools/linux_arm
url = https://github.com/Kode/KincTools_linux_arm.git
url = https://github.com/Kode/KoreTools_linux_arm.git
branch = main
shallow = true
[submodule "Tools/linux_arm64"]
path = Tools/linux_arm64
url = https://github.com/Kode/KincTools_linux_arm64.git
url = https://github.com/Kode/KoreTools_linux_arm64.git
branch = main
shallow = true
[submodule "Tools/freebsd_x64"]
path = Tools/freebsd_x64
url = https://github.com/Kode/KincTools_freebsd_x64.git
url = https://github.com/Kode/KoreTools_freebsd_x64.git
branch = main
shallow = true
2 changes: 1 addition & 1 deletion Tools/linux_arm
Submodule linux_arm updated 1 files
+ kongruent
2 changes: 1 addition & 1 deletion Tools/linux_arm64
Submodule linux_arm64 updated 1 files
+ kongruent
2 changes: 1 addition & 1 deletion Tools/linux_x64
Submodule linux_x64 updated 1 files
+ kongruent
2 changes: 1 addition & 1 deletion Tools/macos
Submodule macos updated 1 files
+ kongruent
2 changes: 1 addition & 1 deletion Tools/windows_x64
Submodule windows_x64 updated 1 files
+ kongruent.exe
11 changes: 5 additions & 6 deletions readme.md
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## Kinc
## Kore 2

Kinc (short for [Kore](https://github.com/Kode/Kore) in C) is a low level toolkit
Kore 2 (also known as Kinc aka Kore in C) is a low level toolkit
for cross-platform game engine development and similar endeavors. It is comparable
to SDL but bigger in scope as it also takes care of cross-platform GPU programming
with multiple portable APIs to choose from and its own shader language
[Kongruent](https://github.com/Kode/Kongruent).
with multiple portable APIs to choose from.

Kinc projects are built using kmake, a meta-build-tool that resides in
a git-submodule of Kinc. In your project's directory call `path/to/Kinc/make`,
Kore projects are built using kmake, a meta-build-tool that resides in
a git-submodule of Kore. In your project's directory call `path/to/Kore/make`,
this will create a project file for your IDE in a subdirectory called build.
kmake by default creates a project for the system you are currently using,
but you can also put one of windows, linux, android, windowsapp, osx, ios
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