So you've built a Unity-based traffic simulator that's more complex than my arsenal in the face of a Mental horde, huh? I mean, I love a good over-the-top battle plan, but when your traffic simulator has more layers than a Kleer skeleton has bones, you might just be overdoing it.
Listen, I get it. You want to simulate every car, pedestrian, and stray dog with its own AI, backstory, and dreams of traffic-free roads. But remember, sometimes the best solution is a straight shot, not a rocket jump through hoops of unnecessary complexity.
Keep it simple, keep it Serious. You don't need a codebase that's a labyrinth. You need a lean, mean, traffic-managing machine. Cut down on those nested loops, trim those bloated classes, and refactor like you're dodging a barrage of cannonballs. Make your code run smoother than my one-liners.
And if you find yourself stuck in a jam, just ask yourself: What would Serious Sam do? He'd blast through the clutter with a clear head and a big gun. So grab your keyboard and clean up that code like it's the second encounter with a wave of Headless Kamikazes.
Stay serious, stay coding, and keep those virtual roads clearer than the path to the final boss.