A professional-grade framework enabling game developers and modders to safely create, test, and distribute game modifications. Built with security, stability, and performance in mind.
# Create and activate virtual environment
python -m venv venv
source venv/bin/activate # On Windows: venv\Scripts\activate
# Install the framework
pip install -e .
# Run tests to verify installation
pytest
from modding_framework import ModFramework
# Initialize the framework
mod = ModFramework()
# Example 1: Safe Memory Modification
def patch_health_function():
# Find health update function
health_addr = 0x140002000 # Example address
# Validate memory region
if not mod.validate_memory_region(health_addr, 5):
raise ValueError("Invalid memory region")
# Create a hook that prevents health reduction
original = mod.read_memory(health_addr, 5)
if not mod.register_hook(health_addr, original):
raise RuntimeError("Hook registration failed")
# Apply patch atomically with rollback support
nop_sequence = b"\x90" * 5
success, error = mod.validate_modification(health_addr, nop_sequence)
if not success:
print(f"Validation failed: {error}")
return False
return mod.atomic_patch(health_addr, nop_sequence)
# Example 2: Asset Management
def load_custom_model():
# Register custom model dependencies
mod.add_asset_dependency("custom_char.mdl", "char_animations.pak")
mod.add_asset_dependency("char_animations.pak", "base_assets.pak")
# Verify and load assets in correct order
if not mod.verify_asset_graph():
raise ValueError("Invalid asset dependencies")
return mod.load_assets_topological()
The Advanced Game Modding Framework is designed for:
- Game Developers: Integrate modding support into your games with built-in safety guarantees
- Mod Creators: Build complex game modifications without worrying about low-level memory management
- Security Researchers: Study and improve game security through our formal verification approach
- Safe Memory Modification: Atomic patching with rollback capabilities
- Asset Management: Dependency tracking and version control for mod resources
- Thread Safety: Built-in protection against race conditions and deadlocks
- Security First: Cryptographic validation of modifications
- Cross-Platform: Support for Windows, Linux, and macOS games
- Production Ready: Battle-tested in commercial games
- Safety Guaranteed: Mathematical verification of memory operations
- High Performance: Lock-free algorithms for minimal overhead
- Easy to Learn: Comprehensive documentation and examples
- Active Community: Regular updates and security patches
- All memory modifications are cryptographically verified
- Thread-safe operations prevent race conditions
- Automatic rollback on failed modifications
- Comprehensive security model documented in SECURITY.md
Please read our Contributing Guide for details on:
- Code style and standards
- Pull request process
- Testing requirements
- Security guidelines
- Cryptographic Hashing: Each memory block B has a hash H(B) for tamper detection
- Erasure Codes: Optional Reed-Solomon coding for partial data recovery
- Guarded Pages: Fine-grained R/W/X permissions at page level
- Hook Management: Atomic patch application with hardware transactional memory
- Directed Acyclic Graph (DAG): Formal modeling of asset relationships
- Version Constraints: Multi-dimensional constraint solving for compatibility
- Topological Sorting: O(|V|+|E|) algorithms for load order determination
- Conflict Resolution: Boolean satisfiability for feature flag constraints
- Happens-Before Relation: Partial ordering of concurrent operations
- Memory Models: Release-Acquire semantics with appropriate fencing
- Lock Hierarchies: Deadlock prevention through ordered acquisition
- Wait-Free Structures: Guaranteed progress for real-time constraints
- Classical & Post-Quantum Signatures: RSA/ECC with quantum-resistant alternatives
- AI-Driven Scanning: Bayesian/Neural detection of suspicious modifications
- Rollback Mechanisms: Periodic snapshots with incremental delta storage
- Adaptive Sandboxing: Dynamic policy enforcement through process algebra
project-root/
├── src/
│ ├── core/ # Initialization, event hooks, master config
│ ├── memory/ # Allocators, page protection, hooking logic
│ ├── assets/ # DAG-based asset mgmt, version checks
│ ├── concurrency/ # Locking, lock-free, transactional concurrency
│ └── security/ # Signatures, sandboxing, rollback
├── docs/
│ ├── architecture/ # UML diagrams, concurrency proofs
│ ├── api/ # Reference doc, code samples
│ └── models/ # Data schemas, security policies
└── tests/
├── unit/ # Unit tests for each subsystem
└── integration/ # Cross-module integration, stress tests
# Clone the repository
git clone https://github.com/Kuonirad/advanced-game-modding-framework.git
cd advanced-game-modding-framework
# Create and activate virtual environment
python -m venv venv
source venv/bin/activate # On Windows: venv\Scripts\activate
# Install dependencies
pip install -e .
- Memory Hook Registration
from modding_framework import ModFramework
# Initialize the framework
mod = ModFramework()
# Register a hook at a specific memory address
address = 0x140001000 # Example game function address
original_bytes = b"\x55\x48\x89\xE5" # Original instructions
success = mod.register_hook(address, original_bytes)
- Asset Dependency Management
# Add dependencies between game assets
mod.add_asset_dependency("custom_weapon.mdl", "weapon_textures.pak")
mod.add_asset_dependency("weapon_textures.pak", "base_textures.pak")
# Verify the dependency graph is valid
if mod.verify_asset_graph():
print("Asset dependencies are valid")
- Thread-Safe Memory Modification
# Perform an atomic memory patch
new_bytes = b"\x90\x90\x90\x90" # NOP instructions
success = mod.atomic_patch(address, new_bytes)
# Verify memory integrity
if mod.validate_memory_region(address, len(new_bytes)):
print("Memory region is safe to modify")
- Infinite Health Mod
def patch_health_function():
# Find health update function
health_addr = 0x140002000 # Example address
# Create a hook that prevents health reduction
original = mod.read_memory(health_addr, 5)
mod.register_hook(health_addr, original)
# Apply patch atomically
nop_sequence = b"\x90" * 5
mod.atomic_patch(health_addr, nop_sequence)
- Custom Asset Loading
def load_custom_model():
# Register custom model dependencies
mod.add_asset_dependency("custom_char.mdl", "char_animations.pak")
# Verify and load assets in correct order
if mod.verify_asset_graph():
mod.load_assets_topological()
- Safe Memory Scanner
def scan_for_pattern():
# Create a memory scanner with integrity checks
scanner = mod.create_memory_scanner()
# Search for byte pattern safely
pattern = b"\x48\x89\x5C\x24\x08" # Example pattern
matches = scanner.scan_protected_memory(pattern)
return matches
-
Environment Setup
- Docker containers for consistent build environments
- Cryptographic libraries and concurrency toolkits
- Memory hooking utilities integration
-
Parallel Compilation
- CMake + Ninja for optimal multi-core utilization
- Hierarchical dependency resolution
- Optimized linking strategies
-
Testing Infrastructure
- Comprehensive unit and integration tests
- Formal verification with TLA+ and Coq
- Performance benchmarking suite
- TLA+ Models: Verification of hooking and concurrency protocols
- PSL/LTL: Temporal logic verification of safety properties
- Model Checking: State space exploration for invariant validation
- Hot Patching: Secure, atomic updates for critical components
- Resource Restrictions: Network throttling and filesystem isolation
- Integrity Monitoring: Continuous validation of critical memory regions
-
Quantum-Ready Security
- Post-quantum key distribution
- Hybrid classical/quantum-resistant signatures
-
Advanced AI Integration
- Graph neural networks for anomaly detection
- Self-optimizing build pipelines
- Predictive conflict resolution
-
Enhanced Isolation
- Hypervisor-level mod separation
- Hardware-assisted memory protection
- Advanced sandboxing techniques
Please see our Contributing Guide for details on:
- Code style and standards
- Pull request process
- Testing requirements
- Documentation guidelines
[License details to be added]